- Messages
- 5,182
This is going to be a very quick and dirty list of steps to take your save files and generate a City Plan you can release to the masses! If you want detailed steps with images, or feel like I was too vague, I'd highly encourage checking out the City Planner's Toolkit.
Please don't release your City Plans until after the voting has completed, but once that happens - I would encourage all of you to package up and release your City Plans. The community is hungry for some more options - and you all have done an amazing job with your entries!
You'll need the mod Transfer Settlements to pull this off. It allows you to export your settlements to a text file. If you've never used it, just load its holotape and follow the instructions when you click "Export this settlement to a bluprint".
1. Open your L3 save.
2. Run the console command: cqf kgsim_scrapmanager linkscrapobjects true false
3. Once you receive confirmation it has completed, export your settlement with Transfer Settlements using ONLY the options:
- Export original items (not built by the Player)
- Export mod-added items
All others should be unchecked.
4. Once this completes, find the file it exported and name it ScrapProfile.json
5. Reload your L3 save, as that last console command will have left it in a weird state. Then run the console command: cqf kgsim_cpmanager preparetsexport true
6. Once you receive confirmation it has completed, export your settlement with Transfer Settlements using ONLY the options:
- Export mod-added items
- Export wired power connections
- Export Sim Settlements items
All others should be unchecked.
7. Once this completes, find the file it exported and name it LX.json (where X is the level of your save)
8. Repeat steps 5 - 7 for your other 3 save files.
9. Head to our City Plan Maker web tool, fill out the fields at the top.
10. Click Switch to Leveled Plan, and upload your 4 leveled json files to the corresponding fields (you'll handle the Scrap Profile shortly).
11. Uncheck all of the boxes under Advanced.
12. Click Configure Scrap Profile, and upload your ScrapProfile.json file to the Scrap Profile Blueprint field (you can leave the Baseline blank).
13. Click Create ESP and Create ESL to generate your mod files! (You only have to do one, but some players prefer one type over the other, ESP are easier to install with older versions of mod managers, whereas ESL won't use up a mod slot)
You're done!
You've got a mod you can release and people can try out your City Plan. Post a link when you release it and tag me with an @kinggath and I'll be sure to promote your first one on my YT channel!
Please don't release your City Plans until after the voting has completed, but once that happens - I would encourage all of you to package up and release your City Plans. The community is hungry for some more options - and you all have done an amazing job with your entries!
You'll need the mod Transfer Settlements to pull this off. It allows you to export your settlements to a text file. If you've never used it, just load its holotape and follow the instructions when you click "Export this settlement to a bluprint".
1. Open your L3 save.
2. Run the console command: cqf kgsim_scrapmanager linkscrapobjects true false
3. Once you receive confirmation it has completed, export your settlement with Transfer Settlements using ONLY the options:
- Export original items (not built by the Player)
- Export mod-added items
All others should be unchecked.
4. Once this completes, find the file it exported and name it ScrapProfile.json
5. Reload your L3 save, as that last console command will have left it in a weird state. Then run the console command: cqf kgsim_cpmanager preparetsexport true
6. Once you receive confirmation it has completed, export your settlement with Transfer Settlements using ONLY the options:
- Export mod-added items
- Export wired power connections
- Export Sim Settlements items
All others should be unchecked.
7. Once this completes, find the file it exported and name it LX.json (where X is the level of your save)
8. Repeat steps 5 - 7 for your other 3 save files.
9. Head to our City Plan Maker web tool, fill out the fields at the top.
10. Click Switch to Leveled Plan, and upload your 4 leveled json files to the corresponding fields (you'll handle the Scrap Profile shortly).
11. Uncheck all of the boxes under Advanced.
12. Click Configure Scrap Profile, and upload your ScrapProfile.json file to the Scrap Profile Blueprint field (you can leave the Baseline blank).
13. Click Create ESP and Create ESL to generate your mod files! (You only have to do one, but some players prefer one type over the other, ESP are easier to install with older versions of mod managers, whereas ESL won't use up a mod slot)
You're done!
You've got a mod you can release and people can try out your City Plan. Post a link when you release it and tag me with an @kinggath and I'll be sure to promote your first one on my YT channel!
Last edited: