maurice br
Active Member
- Messages
- 300
i personaly whent into the depravety mod with CK and removed the blocks blocking the doors of the destroyed GNN building forgot to remove the rad counters so still need to be careful when just exiting GNNIf you mean the Gunner HQ as Building that get destroy the Mod itself have an option to go even after that into the Building it have 2 hidden Doors after at the side to enter the Building.They was made as some Quest ask to recover something from the HQ later so player dont get stuck with the destroyed Building.The only real change at that Building is that it become heavy Radioactive.For the rest its only show the Building dont take damage and the Gunner respawn normal but die fast for the Radioactive air.To make both Mods compatible maybe someone can disable that Radioactive air.In that way player can do first that Quest/Mission and later then normal the SS2 part.For Concord the Door Problem with Depravity is not so difficult.The Door you need only 1 Time to start the quest after you can Fasttravel there direct inside the Building maybe even there is possible to make an easy fix that with fasttravel you end in the Depravity Building and with the door after enter the SS2 things