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This thread is to provide a one-stop shopping experience for issues found in Conqueror.
This will help the community find solutions to recurring or already addressed issues, and help @kinggath monitor new bugs that are actually bugs.
Please check here to see if your issue has already been raised. If it has not, please make a new post and it will be added to this list. I intend on updating the list several times per week (the goal is daily but life is a thing) so please be patient.
How to use this thread:
Do NOT post new issues in this thread. Please make a new post in this forum.
This is for Conqueror specific issues, not Sim Settlements in general. There's a whole different forum for that. Yup, I'm limiting the scope to something I can handle.
Direct Message me if a posted issue in this thread has been resolved. It will help me keep this updated.
Issues that are raised here that are legitimate bugs will have a post made in the Conqueror Bugs section of the forum with a link back to the originating post. I will update the status in this list and make a post on the originating thread that the issue is now being worked as a Bug.
The method I will use for the list will look something like this (WIP until we find out what works best):
Issue: A brief but descriptive title of the issue.
Original Thread: A link back to the original thread(s) that discuss the issue. This can be very helpful as there is often a great deal of detail about the issue there.
Status: A quick summary of where resolving the issue is.
Details: The long answer.
Example:
Issue: Crash to Desktop / Hanging on Conqueror Start-up
Original Threads: CTD and Stage 1/4 Forever
Status: Mod Conflict
Details: Conqueror is a beefy mod that takes a lot of resources on startup. If you're experiencing a crash to desktop or Conqueror fails to progress at all, it is a mod conflict. Strip your mods down to the very basics, start a new Conqueror game, and let Conqueror run to completion while inside Vault 111. It's suggested that you console save the game and back that save up. Once complete, re-load your mods and have fun!
Status levels:
Off the top of my head, I can see the following status levels.
This will help the community find solutions to recurring or already addressed issues, and help @kinggath monitor new bugs that are actually bugs.
Please check here to see if your issue has already been raised. If it has not, please make a new post and it will be added to this list. I intend on updating the list several times per week (the goal is daily but life is a thing) so please be patient.
How to use this thread:
Do NOT post new issues in this thread. Please make a new post in this forum.
This is for Conqueror specific issues, not Sim Settlements in general. There's a whole different forum for that. Yup, I'm limiting the scope to something I can handle.
Direct Message me if a posted issue in this thread has been resolved. It will help me keep this updated.
Issues that are raised here that are legitimate bugs will have a post made in the Conqueror Bugs section of the forum with a link back to the originating post. I will update the status in this list and make a post on the originating thread that the issue is now being worked as a Bug.
The method I will use for the list will look something like this (WIP until we find out what works best):
Issue: A brief but descriptive title of the issue.
Original Thread: A link back to the original thread(s) that discuss the issue. This can be very helpful as there is often a great deal of detail about the issue there.
Status: A quick summary of where resolving the issue is.
Details: The long answer.
Example:
Issue: Crash to Desktop / Hanging on Conqueror Start-up
Original Threads: CTD and Stage 1/4 Forever
Status: Mod Conflict
Details: Conqueror is a beefy mod that takes a lot of resources on startup. If you're experiencing a crash to desktop or Conqueror fails to progress at all, it is a mod conflict. Strip your mods down to the very basics, start a new Conqueror game, and let Conqueror run to completion while inside Vault 111. It's suggested that you console save the game and back that save up. Once complete, re-load your mods and have fun!
Status levels:
Off the top of my head, I can see the following status levels.
- Research: It's a new issue and is being looked at. The more details that can be provided in the original thread will help speed research up. Generally a list of mods being run and a step-by-step description leading up to the issue goes a long way to replicating and troubleshooting an issue. "Conq busted" doesn't do anyone any good.
- Bug Reported: The issue has been logged as a bug on the bug forum.
- Bug Fixed: The bug has been fixed in a Patch. I aim to have the patch level listed here but am afraid to commit to that so...
- Mod Conflict: The issue was due to a mod conflict. The details will provide a work around if possible and ideally the actual mod that caused the conflict.