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Suggestion Conqueror Immersive Combat - Knockouts / Bleedouts

I feel that this would be really cool to have but in terms of becoming a seamlessly integrated gameplay mechanic it would be difficult to implement and may not be possible. Fallout 4 is using a newer iteration of the game engine where not all features necessarily returned from Fallout New Vegas + Fallout 3 and from viewing the files there are seemingly no animation files so that suggests the New Vegas mod is making use of base game animation content from New Vegas in order to create the Near Death mod.

Havok animation system would have to be reverse engineered in terms of how it all works and the game's "on death" 0 HP handling which results in rag-dolling(or the downed "bleedout" animation for Essential & Protected NPCs)would have to be reverse engineered as well in order to figure out how to intercept that and instead apply a havok animation. Even aside from the reverse engineering aspect, a sophisticated DLL would have to be made in order to actually apply the changes assuming F4SE already has the capabilities to enable this. Something akin to AAF. Also a significant amount of work in term of character animation. What if it's a sloped surface or there are obstacles nearby?

There is the risk that it might not be possible to safely work as envisioned with no adverse effects since this is getting into changing things that are hard coded, depending on how everything was set up, changing things can cause issues with other aspects of the game.
 
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