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Old Post Conquerer Raider Progression & Settler Followers

Axonum

Member
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64
With the upcoming SS Conquerer expansion pack, I think that adding in a settler militia martial plot would be a good addition. In the Conquerer trailer, I saw that there was some raiders that you could talk to and take as companions when assaulting a settlement.
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This got me thinking, what if we could build a type of martial plots that improved the weapons, armor, and equipment of your raiders? Since the raiders spawn in when you choose to assault a settlement, I'm sure you can also change their equipment by attaching a script that checks a certain plot level.

There can also be a feature that allows us to take settlers assigned to martial plots as companions or have them follow you around to help assault settlements and protect you. This way, there is a purpose to equipping your settlers well as the General of the Minutemen with an army of settlers.
 
In the screenshot you shared there is the option to Trade with the raider you are talking to. Hopefully you'll be able to equip them with something other than a Pipe Pistol and long johns.

As to the other Raiders that join in the assault, I really like your idea of having a Martial Plot determine the level of equipment the 'Red Shirts' (to use a Star Trek reference) are equipped with. It provides some balance relevant to the player level without having to Trade with every additional foot slogger. It would also make staging raids from a well established settlement more compelling since that particular plot would be at level 3, per say, rather than having the same capabilities from no matter the starting location of the raid. I don't think I worded that well... 'launch raid from base!'
 
In my own thread "Arming the Mob" I address the same issue. I think it would be phenomenal if some system was in place through a plot (like you suggested) to both create squads AND equip those squads separately. I drew heavy inspiration from FCOM, a great mod. However the difference between your concept and mine is that I desire the ability to give squads obligatory gear via a barter menu (like the city plan selection menu at the beginning of Conqueror). This allows players to give squads specific gear without running up to every smelly raider to give them gear. I like your idea of improving the raider gear via plot though, it could be fleshed out to simulate Research and Development. It would be very well balanced as well. However I still would like the option of having at least one squad (your death squad/vanguard/elites) that you can equip with whatever you want, and for different squads to still be assigned different types of gear. Imagine having a Recon Corps alongside the grunts! Or shock troopers, the possibilities open up from there. I think if your idea of balanced, incremental upgrades to raider gear via an RnR/armory plot plus my idea of organizing raiders into squads via a radio station plot a la FCOM could overhaul Conqueror in a really satisfying and fun way.
 
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