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So I am someone that makes ALOT of suggestions. So I will be putting them all in here. All new suggestions will have their own post in this thread, then linked in this OP.
MCM Settings:
Currently the MCM settings pages are very long. Would be good to have more pages for this. Gameplay for one is massive. So could be like GamePlay > Page[00-10]. With titles that make sense of course.
Archives:
Ok, so this is something I have found via playtesting. Currently I am using a mods list that takes up 90GB of diskspace according to MO2. But that doesn't affect my game performance. How? I don't use DLC naming scheme for my archives. I use base game. So no <ModName - Main.ba2>. This took some time to get working properly, as the base game does things differently. So, what names can you use (Note: These are only ones I have tested, you can most likely use any of the base game archive names)?
Notes:
UI / Furniture:
Is it possible to have a settlements stats on some form of display panel? Something so I can see I what a settlement needs, without the need to enter workshop mode. I know this would be a niche use, but would add some immersion.
New Suggestion Links:
MCM Settings:
Currently the MCM settings pages are very long. Would be good to have more pages for this. Gameplay for one is massive. So could be like GamePlay > Page[00-10]. With titles that make sense of course.
Archives:
Ok, so this is something I have found via playtesting. Currently I am using a mods list that takes up 90GB of diskspace according to MO2. But that doesn't affect my game performance. How? I don't use DLC naming scheme for my archives. I use base game. So no <ModName - Main.ba2>. This took some time to get working properly, as the base game does things differently. So, what names can you use (Note: These are only ones I have tested, you can most likely use any of the base game archive names)?
- Animations.ba2 (This includes ONLY animation data)
- Materials.ba2
- Meshes.ba2 (This is where all other mesh folder stuff goes)
- Misc.ba2 (Scripts, LUT's)
- Voices.ba2
- Sounds.ba2
- Textures.ba2 (with the 2.5GB limit, multiples of these work. Just set the size limit in Archive2)
Notes:
- No unpacking of mods other than texture mods was done
- Animation archive packing for mods with loose files was done. No stuck/ delayed weapon takeout so far encountered (This was experienced alot before doing this)
- Archive2 was used only. No other program ever touched these archives
- No texture optimization was done (alignment, same size, ect)
- Texture size used was primarily 2K. Some mods did not have this, and are 1K and 4K. I used FlaconOil's 4K FOMOD pack as a base.
- Use archive2 to find out if a file should be in that ba2. Thats the way I did it.
NOTE: This suggestion may not actually do anything.
UI / Furniture:
Is it possible to have a settlements stats on some form of display panel? Something so I can see I what a settlement needs, without the need to enter workshop mode. I know this would be a niche use, but would add some immersion.
New Suggestion Links:
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