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Companion Plots

Natalie

New Member
Messages
14
Okay so earlier today I was looking at a mod that would let me finally send Nick Valentine back home to Ellie, and just then I had a realization. Wouldn't it be really cool if you could unlock special plots to assign the companions to? Like, Nick can open a branch office of the agency, Piper can run Publick Occurences at Greygarden, and Curie gets a real research lab.

Stuff like that. They could give a unique bonus to the settlement kind of like the mayoral bonuses.

I guess someone could do that as an add-on pack, but I'm just throwing it out here.
 

Revived

Active Member
Messages
138
Like the idea of companion plots!

The vanilla companions will return to their last location, if you close out of the settlement selection screen without selecting any settlement, when you dismiss them. If you have not ever sent them to a settlement, then their last location will be their original home. Otherwise a mod like AFT is needed.
 

yaugieLC

Well-Known Member
Community Rockstar
Messages
3,340
Makes me wonder if "hit 100% Affinity with this specific companion" is something the SS2 Unlock System can even check for. I know completing their "personal quests" could be easily used for that, but IIRC they dont even all have one, technically?
Otherwise I agree that its a neat idea. Something that fits their personalities/skills would be really nice to see, although another thought is that I dont believe plots can be set to be any kind of "unique" "only one can be built" type deal.
 
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MsBathory

Active Member
Messages
177
Makes me wonder if "hit 100% Affinity with this specific companion" is something the SS2 Unlock System can even check for. I know completing their "personal quests" could be easily used for that, but IIRC they dont even all have one, technically?
Otherwise I agree that its a neat idea. Something that fits their personalities/skills would be really nice to see, although another thought is that I dont believe plots can be set to be any kind of "unique" "only one can be built" type deal.
Don't they all unlock a perk at full affinity? Could check for those I'm sure.
 

msalaba

Well-Known Member
Community Rockstar
Messages
2,703
There are quest stages on the CA_Affinity quest. I can't remember exactly what they are, but it would be worth a look. IIRC, they are used as conditions for dialog.
 

Natalie

New Member
Messages
14
So far there's no "unique" plots mechanic, but I do know that you can have a plot which has an additional function if you assign a specific NPC to it, at least that's the impression I got. I found one SS2 settler who gives you one.

The more important question is what would codsworth's plot be? A carwash?
 

msalaba

Well-Known Member
Community Rockstar
Messages
2,703
A carwash?
Hedge trimming...

There is a unique plot mechanic. Addon authors can restrict who can be assigned to a plot and how many can be built per settlement or total in the game. Specific conditions to unlock a building plan can also be assigned.
 

yaugieLC

Well-Known Member
Community Rockstar
Messages
3,340
There is a unique plot mechanic. Addon authors can restrict who can be assigned to a plot and how many can be built per settlement or total in the game.
Oh, interesting, I didn't see that in my own (admittedly incomplete) read of the Toolkit.
 

jshwea

Member
Messages
37
I think this is a great idea! The assets pretty much exist.
Paper mill and book store for Piper. A gym for Cait. Guard port for McCready.
You could also do the same with some named NPCs. Like Sheffield in Diamond city, The Vault Tech rep and others.
 

jshwea

Member
Messages
37
So far there's no "unique" plots mechanic, but I do know that you can have a plot which has an additional function if you assign a specific NPC to it, at least that's the impression I got. I found one SS2 settler who gives you one.

The more important question is what would codsworth's plot be? A carwash?
Preston needs one like a guard post. When you talk to him, he says, “There is another settlement that needs your help.”
The player is given 2 options. One take quest or two slap Preston.
 

Irealys

Well-Known Member
Community Rockstar
Messages
787
There is a unique plot mechanic. Addon authors can restrict who can be assigned to a plot and how many can be built per settlement or total in the game. Specific conditions to unlock a building plan can also be assigned.
I think he meant no one was using it yet. But as you know... it will change.
 
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