Question Cloning

Discussion in 'Workshop Plus (Mod Questions Here)' started by RickyTheOx, Aug 13, 2019.

  1. RickyTheOx

    RickyTheOx New Member

    Joined:
    Aug 13, 2019
    Messages:
    4
    Likes Received:
    0

    Hey

    I have a weird thingy going on.
    Every time I use WS+ in a mod added (or using : player.placeatme c1aeb) the CLONE thingy stop working.
    Eveven the FLY and Speed-buff to some times.
    I tried move WS+ around in my LO but no go.

    Is there something I can remove/add via xEdit or something else ?

    I cant play without this any more, lol ...
     
  2. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

    Joined:
    Dec 18, 2018
    Messages:
    733
    Likes Received:
    1,009

    Loadorder wise WSFW must be above SS and WS+ or you will have problems with movement.
    The clone issue with the placeatme cmd usually means the item is not linked to the workbench so can't be cloned. If an object doesn't have an ID starting with ff after you spawned it, it means something is stopping it being linked to the workshop.
     
    Last edited: Aug 13, 2019
  3. RickyTheOx

    RickyTheOx New Member

    Joined:
    Aug 13, 2019
    Messages:
    4
    Likes Received:
    0

    Tnx for replay

    The question that arise then is, why does the object stop being connected to WB.
     
  4. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

    Joined:
    Dec 18, 2018
    Messages:
    733
    Likes Received:
    1,009

    I don't know, but if this a new thing happening something has changed, another mod installed, a change in LO maybe?
    Are you using pbp for building?
     
  5. RickyTheOx

    RickyTheOx New Member

    Joined:
    Aug 13, 2019
    Messages:
    4
    Likes Received:
    0

    Not atm.

    When Im ready I gonna put up around 30 BP.
    For the moment Im trying to fix a few bugs I have and move all my builds over to a new playthru :/

    Its weird, cuse in the original settlement it works perfect
    Its only in added WB WS+ get weird.
     
  6. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

    Joined:
    Aug 8, 2018
    Messages:
    786
    Likes Received:
    1,287

    My naive guesstimate as to what’s happening:

    If you’re cloning in a workbench with placeatme rather than creating it in build mode, the workshop scripts aren’t getting the opportunity to connect it properly with the local workshop.

    This will also cause WS+ to have fits, because the appropriate WS+ internals don’t get the opportunity to update. (No real idea why that might be causing issues with the flying, cloning, etc.)

    Two things that you can try:

    1/ store the workbench in the workshop then re-place it

    2/ console yourself the Local Leader ability so that you can create the workbenches normally through workshop mode

    #2 is obviously the best method.

    If you want, check my Easier Perks mod - it has a few optional bat files that may be useful to you. It will at least reduce the level requirements for your builder character to get things like Local Leader and Science and the like.

    That way you don’t have to use the console to bring in things like workbenches and water purifiers and the like. One batfile gives the picket fences magazines - though you will need to repair your build menu, doing that in one hit seems to break them.

    I might add a “addlocalleader” batfile to the mix, will give it some thought tonight.
     
  7. RickyTheOx

    RickyTheOx New Member

    Joined:
    Aug 13, 2019
    Messages:
    4
    Likes Received:
    0

    Im 1500hrs in on this play-thru, using CheatTerminal for the perks to ^^
    And the problem is about I can't clone when using a mod added WS/settlement or "player.placeatme c1aeb"
     

Share This Page