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Chapter 3 Input Needed! Favourite or New Robot Personalities.

Let's see...something that's Fallout like...how about a pair of Protectrons that used to be a scientist parent and child before the parent managed to transfer their minds into data form. Accident or on purpose, not sure. Probably the only reason why they aren't turning into synths is because they didn't know or gotten sentimental about their robot bodies.

Along the same vein is having a Robot with the memories of a person (forced or otherwise) but due to some faulty internal parts, the robot knows that he's not really said person and has conflicting thoughts on itself. Insert a bunch of fetch quests with the robot as a companion and along the way, you would talk to it, influencing the ending. I can see four endings.

1: It'll fully embrace its human memories while rejecting its robot self, but now its voice sounds depressed or angry at becoming a robot. Could lead into a quest to become a Synth.
2: It'll reject its human part, which possibly provides minor boosts all stats but charisma as being human has been taking too many processes. Course now the robots voice will be more stiff and less personality.
3: It accepts both human and robot aspects of itself, merging it into one being finding peace with itself. It'll sound much happier with its lot in life.
4: You didn't influence it enough, so it's still in an internal debate of what it should really be.

Next idea I got is of an escaped (from a mad, yet possibly well intended scientist) prototype that gained its own personality and sense of self. Depending on how it could go, either one can die or both may live with possible compromises.

Last one is a total joke that shouldn't be done: Prodigious (Wo)Man on a quest to to stop Professor Devi Ouhs and his six robot allies. A parody of Megaman. (Prodigious is similar to Mega and and Devi Ouhs sounds like Devious, which is similar to Wily. Get it?)
 
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I would kill for a Legion (mass effect) reference. EDI, too. "Does this unit have a soul?" And an assaultron who finds love with a settler whose legs are always crippled.
 
Jake being an Engineer. I thought it'd be cool and fitting for him to have some sort of smaller sized unique robot he created (other than M.A.L.A) that he banters with and helps him, assuming it's official that he will be a companion in chapter 3. It could be a unique gimmick for him to be able to call a small bot out to be able to perform tasks. It would be a unique feature if you could customize the settings of the bot "friend" for healing, combat, hacking etc.
 
I'd love it if a Samurai Jack reference made it in somehow. There was a killer robot with emotions and a noir vibe to him (X9?) but that's covered by OM0R and Nick Valentine already. Even the "loves his dog" part. And not necessarily personalities but - hordes of enemy bug robots.
 
Haven't read the whole¹ thread, so some of these may be redundant:

1) Make Ada and/or Jezebel (from the Mechanist plotline) fit into this somehow.
2) A mini-story similar to Jezebel's where I use the Robot Workbench to create a chassis for an SS2 NPC/robo-person, perhaps as a way to unlock stuff.
2a) It would be AMAZING to have a set of SS2.3 voices, written and performed so that there are a few different actual robo-people (like Ada, Jez, and Curie) I can unlock/build for my settlements.
3) Mech-specific Recreation plots to boost settler happiness ("watching dumb robots fight is fun!"), settler Intelligence ("putting broken robots back together makes me smarter!") or some sort of robot stat.
4) An immersion-oriented Industrial/Municipal plot in which a robot provides settlers with shiny new Vault-Tec building components. Let the settlers start building things using VT modules above ground³. For immersion purposes you'd probably need to start by sending the Vault Dweller to Vault 88² in order to, I dunno, "clone the Control Boards" or something.
5) One thing I miss from the vanilla trade network is tooling my settlers up in power armor late-game. I loved happening across them in the wild. I tried building similarly buff robots for the network, but they kept getting reset to clumsy protectrons. It would be awesome if some of that were present in SS2 somewhere (I'm still stuck in early HQ phases for SS2.2, so maybe I simply haven't seen it yet.)

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¹ whole/any. Yes, I skipped straight to the end.
² "Vault 88" is clearly an 88/HH nod at the evils of eugenics and fascism, etc. Being able to build "Vault [SS2]" things, so I'm not plastering "88" all over my settlements would be a big plus.
³ Back in 2020 I build a double-decker atrium, seven stories tall, at the Nuka-World settlement. And then my SS1 settlers filled it with little scrap heap and filthy beds. I could have built NICE stuff for them, one build-limit-devouring piece at a time, but did not.
 
4) An immersion-oriented Industrial/Municipal plot in which a robot provides settlers with shiny new Vault-Tec building components. Let the settlers start building things using VT modules above ground³. For immersion purposes you'd probably need to start by sending the Vault Dweller to Vault 88² in order to, I dunno, "clone the Control Boards" or something.
5) One thing I miss from the vanilla trade network is tooling my settlers up in power armor late-game. I loved happening across them in the wild. I tried building similarly buff robots for the network, but they kept getting reset to clumsy protectrons. It would be awesome if some of that were present in SS2 somewhere (I'm still stuck in early HQ phases for SS2.2, so maybe I simply haven't seen it yet.)

Regarding #4, there's the add-on pack Vault-Tec Tools, which provides a number of clean, vault equipment plots, including a Overseer's Desk-style of City Planner's Desk.

As for #5, I got the impression that some of "patrol" functionality may be involved in the forthcoming Chapter 3.

Side note: looks at avatar Howard "Schlock Mercenary" Tayler?
 
Haven't read the whole¹ thread, so some of these may be redundant:
My experience with Vault 88 is that:
  • none of the lights illuminate more than a few feet, making them useless
  • by the time I've built a decent atrium, or anything more than a dozen units square, I get a CTD
So I suggest avoiding anything that relies on the Vault-Tec Workshop for anything other than models and textures. Oh, and I'm an experienced voice actor, if you need new voices.
 
Side note: looks at avatar Howard "Schlock Mercenary" Tayler?
Same guy!

I've been playing Fallout 4 as part of physical therapy to restore my drawing hand to full functionality. tl;dr—the last three weeks have seen me do nothing but play FO4 with quick breaks for hand exercises, and my hand no longer starts hurting the moment I wake up.
 
My experience with Vault 88 is that:
  • none of the lights illuminate more than a few feet, making them useless
  • by the time I've built a decent atrium, or anything more than a dozen units square, I get a CTD
So I suggest avoiding anything that relies on the Vault-Tec Workshop for anything other than models and textures. Oh, and I'm an experienced voice actor, if you need new voices.
Baka scrapheap was a life-saver here. I've gotten maybe 5 CTDs in the last 50 hours of game-play, and I can attribute all of those to me abusing Workshop+ (You can fly between Sanctuary and Red Rocket without leaving workshop mode until you arrive at RR! Not recommended!), or experimenting with mods that might conflict (and discovering that for me, they do.)


I've built big stuff in Vault 88, no crashes at all.
 
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