Strec
Active Member
- Messages
- 140
For now it's impossible to play with SS2 using the radio beacons without the main quest to start and it's a problem, as soon as you place a beacon (manually or with a city plan), Jake appears...
There are 2 main reasons why I ask for that :
1/ For now there are some bugs in the quest series and sometimes it makes the game instable.
2/ After you've done once the mainquest, it can be really boring to redo it in each gameplay.
I don't know if many are in the same case but personnaly what I want, at least for now, is testing the core mechanics of SS2, not launching a long serie of quests...
2 solutions I see :
1/ Have an option permitting to stop the main quest in the first dialogs with Jake, saying it to go sell his knowledge elsewhere...
2/ Change the method of starting starting the quest so the player launch the quest when he decide (for example let Jake waiting in concord while player don't explicitly speak with him of the ASAMs
Thx for reading
There are 2 main reasons why I ask for that :
1/ For now there are some bugs in the quest series and sometimes it makes the game instable.
2/ After you've done once the mainquest, it can be really boring to redo it in each gameplay.
I don't know if many are in the same case but personnaly what I want, at least for now, is testing the core mechanics of SS2, not launching a long serie of quests...
2 solutions I see :
1/ Have an option permitting to stop the main quest in the first dialogs with Jake, saying it to go sell his knowledge elsewhere...
2/ Change the method of starting starting the quest so the player launch the quest when he decide (for example let Jake waiting in concord while player don't explicitly speak with him of the ASAMs
Thx for reading