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[CH3] Some HQ room confusion

yaugie

Well-Known Member
Messages
3,550
So, in the "Hangar" level you get in Chapter 3 once you can 'build' down there, there's another instance of Power and Water rooms, which I've built.
The new Power room doesn't list any upgrades, but the Water one lists FOUR. Are they meant to be buildable out of sequence?
 

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Pesky Fox

New Member
Messages
19
Does anyone else have the issue where the Southwest and Northwest bays in the Hanger not have any other options to build than the Infirmary defaults? I've had issues in the past with the Player Quarter's Extension not showing up as an option in the large rooms, but for some reason now I can't get either of these to be the military based options. Is there a fix for this? Or am I just sadly out of luck and won't ever get those options?
 

yaugie

Well-Known Member
Messages
3,550
Does anyone else have the issue where the Southwest and Northwest bays in the Hanger not have any other options to build than the Infirmary defaults? I've had issues in the past with the Player Quarter's Extension not showing up as an option in the large rooms, but for some reason now I can't get either of these to be the military based options. Is there a fix for this? Or am I just sadly out of luck and won't ever get those options?
I am pretty sure I was told at some point that the "big main room" alternate options weren't meant to be implemented yet, although I don't remember the exact details. Presumably they'll get put in properly when the "next big HQ Patch" comes out and/or when Alternate Unit Types for your Military are actually implemented. (since I seem to recall seeing in one patch where I could choose but not actually build those rooms that one of the options was something to do with vehicles?)
And yeah, Player Quarters Extension doesn't build in any of the alternate places you can put the Player Quarters, only in the spot where that is by default. I'd 100% change it myself if it worked, the spot on the "office level" preferably. Pretty sure I brought this up in the past too and got told it was working as intended.
 

Pesky Fox

New Member
Messages
19
I am pretty sure I was told at some point that the "big main room" alternate options weren't meant to be implemented yet, although I don't remember the exact details. Presumably they'll get put in properly when the "next big HQ Patch" comes out and/or when Alternate Unit Types for your Military are actually implemented. (since I seem to recall seeing in one patch where I could choose but not actually build those rooms that one of the options was something to do with vehicles?)
And yeah, Player Quarters Extension doesn't build in any of the alternate places you can put the Player Quarters, only in the spot where that is by default. I'd 100% change it myself if it worked, the spot on the "office level" preferably. Pretty sure I brought this up in the past too and got told it was working as intended.
Huh. I see. Interestingly enough, for me I am able to build the player quarters extension in every single one of the large rooms this time around. Another issue I have is the Foyer not having an option to build anything in, but that's been very consistent and I've read that apparently there's not meant to be an option. However, I could have sworn in the earlier builds I was able to build at least a basic common room there.
 

yaugie

Well-Known Member
Messages
3,550
Huh. I see. Interestingly enough, for me I am able to build the player quarters extension in every single one of the large rooms this time around.
Last I tried, it would let you choose it as the room's purpose (sometimes), but refuse to actually build. Haven't checked in a few patches though - current save is deliberately stalled halfway through Chapter 1 to test a few things.
 
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