I have a problem with The Castle, I have completed taking independence, which worked fine. I can build at the Castle without any issue but I can't send any settlers there - it just doesn't show on the list. That is, when I try to move a settler, it's not greyed out, it's just not on the list. All other settlements are working fine.
I have both We are the Minutemen and Who's the General installed but they are both supposed to be compatible with SS2 - I have no other problems with the minutemen questline or with any other settlements. I have very few mods besides these and nothing that could be affecting it as far as I can tell.
I have also set up a recruitment beacon but no settlers have turned up even after a week.
I tried to do Old Guns to see if that would fix it but I am stuck - there is one minuteman there, as well as the radio operator, but when I try to assign them to the artillery, they run over, begin the animation but them immediately un-assign themselves.
I tried building a city planners desk and setting a city plan but it gives an error - You don't control The Castle. I tried unclaiming The Castle at the workbench and reclaiming but it had no effect.
I really like The Castle as a settlement and I'm also planning to side with The Minutemen but I don't know how to get past this. I can't find anyone else with this issue so it's probably not caused by SS2 but if anyone can suggest anything I can try, I would really appreciate it.
Thanks
I have both We are the Minutemen and Who's the General installed but they are both supposed to be compatible with SS2 - I have no other problems with the minutemen questline or with any other settlements. I have very few mods besides these and nothing that could be affecting it as far as I can tell.
I have also set up a recruitment beacon but no settlers have turned up even after a week.
I tried to do Old Guns to see if that would fix it but I am stuck - there is one minuteman there, as well as the radio operator, but when I try to assign them to the artillery, they run over, begin the animation but them immediately un-assign themselves.
I tried building a city planners desk and setting a city plan but it gives an error - You don't control The Castle. I tried unclaiming The Castle at the workbench and reclaiming but it had no effect.
I really like The Castle as a settlement and I'm also planning to side with The Minutemen but I don't know how to get past this. I can't find anyone else with this issue so it's probably not caused by SS2 but if anyone can suggest anything I can try, I would really appreciate it.
Thanks
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Far Harbor"
"0004","+","DLC: Contraptions Workshop"
"0005","+","DLC: Automatron"
"0006","+","Unofficial Fallout 4 Patch - UFO4P"
"0007","+","HUDFramework"
"0008","+","Workshop Framework"
"0009","+","Sim Settlements 2 - Chapter 3"
"0010","+","Settlement Menu Manager"
"0011","+","Sim Settlements 2 - Tiny Living"
"0012","+","Clean My Settlement"
"0013","+","Raze My Settlement"
"0014","+","Longer Power Lines"
"0015","+","Keep Radiants in the Commonwealth"
"0016","+","Jewel of the Commonwealth Patch Central"
"0017","+","Sim Settlements 2 - Rags and Riches"
"0018","+","High Resolution Texture Pack 2K and 4K - Valius"
"0019","+","Vivid Fallout - All in One"
"0020","+","Vivid Fallout - LOD and Far Distant Detail"
"0021","+","Vivid Fallout - LOD and Distant Detail - Far Harbor"
"0022","+","Vivid Fallout - LOD and Far Distant Detail - Nuka World"
"0023","+","Fallout 4 Enhanced Color Correction"
"0024","+","A Little Bit of Green (Realistic Touch of Green Edit)"
"0025","+","SeriouslySarcastic's Immersive Companions"
"0026","+","FlaconOil's Complete Retexture Project"
"0027","+","No Holes Nick Valentine"
"0028","+","Atomic Radio and Tales from the Commonwealth"
"0029","+","We Are The Minutemen"
"0030","+","Who's The General - Minutemen Quest Cleanup"
"0031","+","Fourville"
"0032","+","Hilda Hughes - An Institute Story"
"0033","+","David Hunter - A Brotherhood Story"
"0034","+","Danse GTFO Power Armor"
"0035","+","No skeletons in the Commonwealth exterior"
"0036","+","ROUGHIN IT - immersive sleeping bag mod"
"0037","+","Random Encounter Manager by SKK"
"0038","+","No More Sanctuary Dead Dog and Raider"
"0039","+","Use console commands in survival mode"
"0040","+","Sleeping Bag in Concord Museum of Freedom"
"0041","+","SS2C2 - 3DNPC Patch"
"0042","+","SS2 Radiant Municipal Power"
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Far Harbor"
"0004","+","DLC: Contraptions Workshop"
"0005","+","DLC: Automatron"
"0006","+","Unofficial Fallout 4 Patch - UFO4P"
"0007","+","HUDFramework"
"0008","+","Workshop Framework"
"0009","+","Sim Settlements 2 - Chapter 3"
"0010","+","Settlement Menu Manager"
"0011","+","Sim Settlements 2 - Tiny Living"
"0012","+","Clean My Settlement"
"0013","+","Raze My Settlement"
"0014","+","Longer Power Lines"
"0015","+","Keep Radiants in the Commonwealth"
"0016","+","Jewel of the Commonwealth Patch Central"
"0017","+","Sim Settlements 2 - Rags and Riches"
"0018","+","High Resolution Texture Pack 2K and 4K - Valius"
"0019","+","Vivid Fallout - All in One"
"0020","+","Vivid Fallout - LOD and Far Distant Detail"
"0021","+","Vivid Fallout - LOD and Distant Detail - Far Harbor"
"0022","+","Vivid Fallout - LOD and Far Distant Detail - Nuka World"
"0023","+","Fallout 4 Enhanced Color Correction"
"0024","+","A Little Bit of Green (Realistic Touch of Green Edit)"
"0025","+","SeriouslySarcastic's Immersive Companions"
"0026","+","FlaconOil's Complete Retexture Project"
"0027","+","No Holes Nick Valentine"
"0028","+","Atomic Radio and Tales from the Commonwealth"
"0029","+","We Are The Minutemen"
"0030","+","Who's The General - Minutemen Quest Cleanup"
"0031","+","Fourville"
"0032","+","Hilda Hughes - An Institute Story"
"0033","+","David Hunter - A Brotherhood Story"
"0034","+","Danse GTFO Power Armor"
"0035","+","No skeletons in the Commonwealth exterior"
"0036","+","ROUGHIN IT - immersive sleeping bag mod"
"0037","+","Random Encounter Manager by SKK"
"0038","+","No More Sanctuary Dead Dog and Raider"
"0039","+","Use console commands in survival mode"
"0040","+","Sleeping Bag in Concord Museum of Freedom"
"0041","+","SS2C2 - 3DNPC Patch"
"0042","+","SS2 Radiant Municipal Power"