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Old Post BUG? Cityplans not showing?

VikingBaggins

Active Member
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I got this feedback on Nexus:

"28 May 2018, 8:01AM
I had this happen a couple of times with MrJoseCuervo's plans and he had to do something to update one of them so they showed up because of some change that was done to the main SS mod. Both ESP and ESL versions didn't show up. There are a couple of possibilities:

1. I don't have all the additional mods necessary for this one.
2. There is something not lining up with the main SS mod."

Is this known issues? If so, what is the reason.

Had similar problem, with manually added files
 
This is almost always going to be due to the Required Used Mods checkbox when creating the city plan in the web app.

It’s likely that some unexpected mod is getting added to that list that the player doesn’t have. Unchecking it and recreating the plan will probably resolve it. Alternatively to recreating it, if you know your way around XEdit or the Creation Kit- you can manually remove the data from the city plan that requires mods.
 
How exact do the mods-list have to be, I basically left a whole lot out.
Also strange in the way that even without a long list of mods people do play it.

Also, like I mentioned, when making my own blueprints, making the cityplan, and the just change character locally after adding manually to NMM, and the cityplan didnt show. Then it was the exact same modslist.
 
It depends on what mods that transfer settlements picks up. It’s only supposed to pick up mods with built workshop items, but i’ve seen it add others.

The other two things that can cause the plan to not show up are the registration time- after loading a game it can take a few minutes for all add-ons and city plans to register with sim settlements, and the other issue is data corruption. Data corruption was a problem that I just discovered, it could have existed as early as patch 1.1.0. The solution to that is to run Rebuild Local Data in the settlement.
 
@kinggath
Follow up from my findings.
Mods used during creation of a cityplan, should be listed if it is ESL or ESP.

Found out that when I use ESP files for the mods in my game, that is what the cityplannnes desk will be looking for. So if the player then have ESL of the same mod, the plan probably wont show wont show. Got a verification from a user, that when changing to ESP files in setup, the plan showed and worked.

Can the check in Planners Desk be looking for ES* instead of exact match? Or should citybuilders make sure to mention file type when publishing their new plans?
 
No, we don't have any string functions - so we can't do partial matching. It would also require that each plugin available were identical in form IDs, which isn't necessarily likely - as you have to run a compact form ID tool before creating an esl which changes the form IDs.

Assuming the Form IDs were the same in all mods, I'd have to have each items tested 3 times (esl, esp, esm), and you'd have to rebuild the city plans with an updated version that chops off the extension.

So there are several things working against this support. I'll add it to my list to experiment with, but don't count on it happening any time soon.
 
Thats just fine @kinggath it was just a question.

Its just a beware point for cityplanners to mention this clearly, so they avoid the troubles I experienced with the not showing.
 
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