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Better turrets in martial plots?

Antoine Soverie

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Community Rockstar
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One thing that kinda bugs me is how martial plots add a lot of defence numbers while not providing much of it. I end up treating them like cosmetic buildings that don't really help, and building actual heavy machinegun turrets to defend the place. Think a regular laser turret is the limit of a martial plot's capabilities? Some add-on stuff is really interesting (the ones with creatures and artillery) but still nothing on the level of a couple rocket turrets obliterating everything in their sight. Which is fine by me cause I like shooting stuff myself, it's just weird. 40 defence in vanilla is death and carnage, in SS2 thats just a couple guard posts with projectors.
P.S. I fully expect a "just build it yourself, ya lazy ass" response, and that would be justified lol.
 
Technically tanks ARE artillery but you know, can't find a tank in the wasteland that is in proper condition. I also drink more coffee than water but coffee is like a mandatory drink, while soda and energy drinks are optional.
Thanks for the opinions guys, 300 mods is beyond my wildest dreams at the moment but all the things I could have at once... weather, graphics, improved music, clone armor, not to mention not having to choose between TFTC and SS2 addons...
I've gotten my load order down to the top 245 mods I need. It was 270 before the Exodus
 
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