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Better auto assign for training.

Lochar

Member
Messages
34
I have been enjoying this mod so much, I may log as many game hours as when first came out, but there are some annoyances asides from glitches.

Everytime I build training facilities, the game just seems to pick a random un hobbied person to assign to it, which is annoying. Because I have to run around and manually assign the the training to right jobs.

I don't know how hard it is to do but would love to see the game auto manage this better by assigning training to the job they are currently assigned to. IE Farmer to endurance.guard to agility, etc.

And if being greedy, would like the game to pick highest skill stats of the unemployed to assign to plots. or to shuffle them as new 1's arrive. This is more noticeable at the beginning when get the preston crowd and the SS2 folks that arrive, but seems the game plugs jobs as needed for food,water,defense, etc., but would put top AGI person on farms with endurance of 1, and guy with endurance of maybe 4 on defense with AGI of 1. Smaller settlements isnt so much an issue but a place like sancturary is alot of running around to fine tune.

Now I am being selfish but a terminal that can be done manually to re-arrange staff would be great. Sort of like HQ sorts by skil so you can choose the top 1
 
That's actually a pretty common request, "make auto assign smarter". The issue is that the code to make that work would be exponentially slower to run, which means it'd be more prone to problems. Making it be a utility you CHOOSE to run manually is a good idea though.
Personally I just turn auto assign off at whichever settlement I'm building manually (which is usually either Sanctuary or Vault 88) and micromanage people myself.

For what it's worth, there is code active in the mod as of a couple of patches ago, where supposedly once someone on a Training plot hits 10 in the relevant stat, they get unassigned from it, thus freeing up that space for randomly getting someone else assigned to it - so over a long enough timeframe everyone in that settlement would get to 10 STR or whatever.
(I say "supposedly" because there's a maybe-related extremely temperamental bug/glitch I've been investigating for months)
 
Yeah mine must be bugged then cuz had a few that were still training with 10 but thnx for info
 
For what its worth, it turns out HQ2.0 includes a manually run utility to "optimise" assignments at a settlement, including putting people on the appropriate training for their job. (it may not be running perfectly right now but that is clearly the intent)
 
For what its worth, it turns out HQ2.0 includes a manually run utility to "optimise" assignments at a settlement, including putting people on the appropriate training for their job. (it may not be running perfectly right now but that is clearly the intent)

Dude , or Dudette, if that makes it in down the road I will be thrilled. I have bad case of OCD when it comes to certain things and spend 1/2 of my gameplay if not more trying to 'fix' my settlers either via jobs or training. I am tempted to turn off auto assign but it helps when new folks come in but everytime I send someone to HQ or somewhere else the game shifts my settlers around.

I basically outfit my farmers, guards and other jobs with appropriate weapons/clothing and armor and I hate when they get realigned. But if this tool/resource comes out I can turn off auto assign and just do it from HQ .
 
For what its worth, it turns out HQ2.0 includes a manually run utility to "optimise" assignments at a settlement, including putting people on the appropriate training for their job. (it may not be running perfectly right now but that is clearly the intent)
Wanted to pop in and ask if this feature has made it into the mod yet? I read this a while back and after skimming patch notes I was unable to find any info on this feature. In the hopes that I just missed it while skimming I figured I should ask here just in case.
 
Wanted to pop in and ask if this feature has made it into the mod yet? I read this a while back and after skimming patch notes I was unable to find any info on this feature. In the hopes that I just missed it while skimming I figured I should ask here just in case.
It's definitely in, has been since... July 23, 2022. To activate it, you need to use the computer part of the "Comm Array" once you have made it up to the construction phase of the Headquarters.
 
It's definitely in, has been since... July 23, 2022. To activate it, you need to use the computer part of the "Comm Array" once you have made it up to the construction phase of the Headquarters.
Fantastic! Thank you for the confirmation. I look forward to getting to HQ portion again so I can take a closer look to see where i missed it previously. I have got to start paying closer attention to detail, so many great functions I miss out on..
 
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