GrignardTN
Member
- Messages
- 43
Hello everyone. This is a mod I've been interested in for some time. I never did beat the original quest but I'm about to do so, at which point I want to start a survival mode game. I'm debating using this mod, but I'd like to get opinions from others on how it plays with the game and other mods.
I've read some of the guides, and it looks like you can use vanilla items such as turrets, plants etc. Is this in addition to the SS plots? Do vanilla items satisfy the needs of the settlers? I'm starting a new game, but how would this effect an existing save with lots of constructed items/crops/settlers etc. Does this mod influence any quest line ( Esp early quests and minutemen)?
I love the depth of the mod, but does it require a significant amount to micromanagement on top of the base game? I was particularly interested in the idea of the settlers building their own buildings/services as I like the idea of settlements but would like to see more automation and strategy rather than building everything individually.
Does this mod integrate well with the workshop expansion?
How does Conqueror work with the original factions of the game, particularly the minutemen quests? Should I get the other updates and get conqueror later?
The following is my current mod list, which I have experienced no problems with, yet:
-F4SE
-True storms
-achievements
-MCM
-See thru scopes
-Shaikujin's Better warning for settlements
-Start me up alternate start
-Colorful Mirelurks
-Campsite-Simple wasteland camping
-Lone Wanderer fast travel
-APC transport
-The Red Wave (reloaded)
Note I do not have the unnofficial patch. Does anyone see any obvious problems waiting to happen? Does We Are the Minutemen cause problems with this mod?
Thanks everyone.
I've read some of the guides, and it looks like you can use vanilla items such as turrets, plants etc. Is this in addition to the SS plots? Do vanilla items satisfy the needs of the settlers? I'm starting a new game, but how would this effect an existing save with lots of constructed items/crops/settlers etc. Does this mod influence any quest line ( Esp early quests and minutemen)?
I love the depth of the mod, but does it require a significant amount to micromanagement on top of the base game? I was particularly interested in the idea of the settlers building their own buildings/services as I like the idea of settlements but would like to see more automation and strategy rather than building everything individually.
Does this mod integrate well with the workshop expansion?
How does Conqueror work with the original factions of the game, particularly the minutemen quests? Should I get the other updates and get conqueror later?
The following is my current mod list, which I have experienced no problems with, yet:
-F4SE
-True storms
-achievements
-MCM
-See thru scopes
-Shaikujin's Better warning for settlements
-Start me up alternate start
-Colorful Mirelurks
-Campsite-Simple wasteland camping
-Lone Wanderer fast travel
-APC transport
-The Red Wave (reloaded)
Note I do not have the unnofficial patch. Does anyone see any obvious problems waiting to happen? Does We Are the Minutemen cause problems with this mod?
Thanks everyone.