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Beginner SS questions, mods

GrignardTN

Member
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43
Hello everyone. This is a mod I've been interested in for some time. I never did beat the original quest but I'm about to do so, at which point I want to start a survival mode game. I'm debating using this mod, but I'd like to get opinions from others on how it plays with the game and other mods.

I've read some of the guides, and it looks like you can use vanilla items such as turrets, plants etc. Is this in addition to the SS plots? Do vanilla items satisfy the needs of the settlers? I'm starting a new game, but how would this effect an existing save with lots of constructed items/crops/settlers etc. Does this mod influence any quest line ( Esp early quests and minutemen)?

I love the depth of the mod, but does it require a significant amount to micromanagement on top of the base game? I was particularly interested in the idea of the settlers building their own buildings/services as I like the idea of settlements but would like to see more automation and strategy rather than building everything individually.

Does this mod integrate well with the workshop expansion?

How does Conqueror work with the original factions of the game, particularly the minutemen quests? Should I get the other updates and get conqueror later?

The following is my current mod list, which I have experienced no problems with, yet:
-F4SE
-True storms
-achievements
-MCM
-See thru scopes
-Shaikujin's Better warning for settlements
-Start me up alternate start
-Colorful Mirelurks
-Campsite-Simple wasteland camping
-Lone Wanderer fast travel
-APC transport
-The Red Wave (reloaded)

Note I do not have the unnofficial patch. Does anyone see any obvious problems waiting to happen? Does We Are the Minutemen cause problems with this mod?

Thanks everyone.
 
You can adjust how much you wish to be involved in each settlement when you run the configuration holotape, ranging from "Nope, not gonna do a thing" all the way up to "Sure, I'd love to do everything for you". Vanilla items do count, although for some things (such as crops) are objectively better as plots.

The Conqueror questline is an alternative to the Minutemen. It's Nuka-World done right. Totally worth having installed, even if you don't want to be a raider, as it can pre-build settlements for you.

I do not know if there are any issues with Start Me Up, but it's the only mod on your list that I'd want to double check that it works with SS+Conq.
 
Thank you very much,

Can I download the three in one and just not do the Conqueror questline? Will I then be able to do the minutemen quest as normal?
 
The 3-in-1 does not include Conqueror. Conqueror is a separate download. You can still do the Minutemen quest with Conqueror installed, that's how I play myself.
 
Start me up (edit: any fast start mod) was said in a previous videos to create issues with conqueror because of the pre-built settlements if I remember correctly. Because it uses the normal time that you’d go through the whole beginning to perform tasks in the background. Best of my knowledge it doesn’t affect any other part of Sim Settlement in the 3 in 1
 
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Thank you very much,

Can I download the three in one and just not do the Conqueror questline? Will I then be able to do the minutemen quest as normal?

I'll also add my own 2cts, as I play without conqueror. I freely mix SS plots with other structures in my settlements. These other structures are all available on Nexus, or you can build 'em yourself. The trick there is to have them large enough so you can put at least 2 SS internal plots inside them. For variety, I also have both yearly megapacks installed. As far as Minuteman quests go, or any others for that matter, you can do as many or as few as you like. You will not be penalized, but you will not receive XP from ones that give XP at the end either. Your choice there.

I also let the settlements handle themselves. Minimal involvement. The reason is simple. I hate micro-management with a passion. The more time you have to spend on managing what the settlers need, the less time you have for getting on with the game. YMMV. If you like doing all that stuff, by all means go ahead.
 
I'll also add my own 2cts, as I play without conqueror. I freely mix SS plots with other structures in my settlements. These other structures are all available on Nexus, or you can build 'em yourself. The trick there is to have them large enough so you can put at least 2 SS internal plots inside them. For variety, I also have both yearly megapacks installed. As far as Minuteman quests go, or any others for that matter, you can do as many or as few as you like. You will not be penalized, but you will not receive XP from ones that give XP at the end either. Your choice there.

I also let the settlements handle themselves. Minimal involvement. The reason is simple. I hate micro-management with a passion. The more time you have to spend on managing what the settlers need, the less time you have for getting on with the game. YMMV. If you like doing all that stuff, by all means go ahead.

So if you use conqueror you don't get XP from the minuteman quests? I really want to do the minuteman quests on survival. I originally started that way but being bogged down with the settlements is the reason I have 200 something hours of play and have never completed the main quest. It sounds like the 3 in one without conqueror. I love the idea of settlements but vanilla has not enough features and too much micromanaging for what it offers.
Seems like a good community here thanks again.
 
Conqueror and Start Me Up do work together as long as you do it right. Once you've built your character don't move to the bathroom door, just stay in the corner by the mirror. The Conqueror pop up menu will fire a few seconds later (depending on how many other mods you have loaded that run start up scripts too). Stay in the corner while Conqueror does it's full build sequence, which can take a few hours depending on how many settlements you chose. Once it's finished make a save in the bathroom just in case you have a problem with your Start Me Up choice (random locations have messed me up or set me up for quick death many times, not to mention the possible infinite load screen bug if you get hit with that one). With that save to fall back on you can (finally) head out of the bathroom and get your new life started.

This has worked for me for several characters and I generally don't play the raider quest line. One other thing I can think of about Conqueror is that when I get close to a built up settlement I go to it and hang out for a bit to let my script heavy game have time to finish the settlement up. As I understand it SS and Conqueror can't scrap items in the settlement until you actually get close enough for them to load into the world. For me that can take a few minutes depending on what else my game has going on in the surrounding area.
 
So if you use conqueror you don't get XP from the minuteman quests? I really want to do the minuteman quests on survival. I originally started that way but being bogged down with the settlements is the reason I have 200 something hours of play and have never completed the main quest. It sounds like the 3 in one without conqueror. I love the idea of settlements but vanilla has not enough features and too much micromanaging for what it offers.
Seems like a good community here thanks again.

Not what I meant at all. As I said, I don't have conqueror installed. So that mod is irrelevant. The point I was trying to make is that it's totally your choice on how you play. Just realize that SS is woven into the settlement building system. Doing the Minuteman quests, Preston will send you all over the map. Difficulty is largely irrelevant. Once you get a couple settlements up and running, you will be asked by settlers and other NPC's to do random quests.... or help defend xxxx settlement that is under attack. No doubt you have seen some of these already. One thing I have noticed in my games is that certain quests tend to break often enough that they never get finished. Using the console to do 'set stage' hacks only goes so far. And in certain situations, the game will just totally go berserk visually... you will turn to face an npc and you may get a visual glitch that affects your whole experience. With things like that happen, any time you interact with that npc, you run the risk of bugging your save. Too many of those and your game will come to a screeching halt.
One other item, any SS mod packs you add to the game increases the variety of what you can build. The best looking stuff usually doesn't show up untill 3rd level, and that will take some time. Be patient.... and have fun.
 
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