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Bed deleted going to Stage 4

Lystraeus

Member
Vault Librarian
Messages
94
[Interior Residential] I've got the following Building Plan StageModels:

0 (lvl 0, base)
1 (construction -2)
2 (construction -1)
3 (lvl 1)
4 (lvl 2)

StageItemSpawns
0 (iStageNum 3, Bed)
1 (iStageNum 4, marker)
2 (iStageNum 4, light)

Using cf "testbuildingplan" "x" "n" works for each individual stage. However, cf "testbuildingplan" "x" "4" spawns the marker and light - but not the bed!

Using cf "unlocklevel" doesn't do anything.

Assigning a settler builds the plot from lvl 0 to lvl 1. Using cf "unlocklevel" builds the plot to lvl 2 - but the bed disappears!!!!

Do I have to copy spawns to multiple stage numbers? Is there a more "natural" command than unlocklevel or testbuildingplan?
 
Hi, if you want an item to stay over several stages/levels you can set the StageEnd of that item to the stage you want it to stop at. You would also set the StageNum to the first stage you want the item at, as usual.

Unlocklevel is easiest, but you need a settler assigned. Testbuilding plan is great because you can actually test a certain stage and only that, but this command seems to work on and off. Kinggath has fixed it but I haven't tried it in months.
 
Hi Tinuvia, thanks for your reply!

Yeah I want the bed (and the marker, maybe not the light) to persist, forever. So if they enter at stage n, I want them at stage 4, stage <lvl 3>, stages <construction lvl 2-3> and so on. I (mistakenly) thought leaving StageEnd blank would do this. So I should work out how many stages I want in total; then fill in the item's StageEnd to the highest stage? (Or highest stage +1)?
 
Yes, StageEnd should be at your highest stage (not +1). Hope it works out!
 
Just thought of another thing: since you are making an interior building plan, the stages are unnecessary and the player won't see them (the scaffolding hides the process from level 1 to level 2 etc. Makes it faster to build them (and the size of your mod will be smaller, which xbox players will thank you for).

You don't need a base (level 0) either, just the level 1, 2 and 3 will do :)
 
Dang. Read this just as I was bugfixing lvl3 construction!

I'll keep lvl 0, though, as that's integral to the plot's story :party:
 
The players will never see that first chapter of your storytelling book if you keep it as a level 0, the scaffolding hides both the glory and the sins.

You could maybe make your level 0 your level 1 and use some of the other stages for a second interior plot? Some of our level 1 are the scrappiest trash heaps with a simple forlorn sleeping bag until the settler gets their act together at level 2.
 
Well, I said storytelling, that's me.... heavily overplaying a single static :) It does help show the player what to expect. And gives a little feedback at the "for rent" stage.

I was just testing the obstacle cuts & navmeshing, when I noticed a (myrmachine?) res plot roll. I think it was "mechanical living" or some such. It created a piece of machinery at lvl 0, giving a little taster. That's what I'm going for.

Anyway I'm gonna contact Kinggath, see if he's interested in adding my plot to RotC. Both as thanks for his guide, and 'cause I'm not sure if I have the time for a proper addon.
 
You'll be getting plans out much faster now that you've got the first set up! You'll have an addon out in no time. It's worth it when you see the downloads and especially when you see players using your plots. Go for it!

And don't look at how Myra's did his interior, he only ever did one and went straight back to the 2x2s. For them he usually also tells a little story with the "for rent" building stage. But players would have to poke through the cloth covered scaffolding to see what he did for that Industry Home interior plot.
 
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