Slb1
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I am having problems with making the beacon system work consistently (~25% success rate for Mk 1 and salvage beacon deployment). Every time I pass Oberland (has both caravan/comm plots), I saw 2 pack brahmins stuck about 200 yards north of Oberland, see image. At Hangman, before I placed a caravan or comm plot at that settlement, there was a pack brahmin at the feeding trough in a corner. Shot /disabled the critter to make room for a plot. So the question is - do caravan/communications plots need to have pack brahmin(s) on-site for the beacons to function properly and not show a busy message? Additionally, I have seen pack brahmin "stuck" with no NPC in other locations, but only gave it passing thought.
Thanks as always.
Summary: have caravan/comm plots at Sunshine, Starlight, Taffington, Oberland, Zimoja, County, and Hangman.
(1) Federal Ration - Mk 1 worked on the third attempt, after days in between
(2) College - Mk 1 has not worked (busy) after 3 attempts
(3) Fanuiel - Mk 1 and salvage have not worked (busy) after 1 attempt. Second attempt was apparently out of range see below.
(4) National Guard - Mk 1 and salvage have not worked (busy) after 2 attempts. Third attempt successful but caravan disappeared (?), see below
(5) West Everett - Mk 1 worked on first attempt
(6) Weston - Mk 1 and salvage worked on first attempt, see below
(7) Super Duper - Mk 1 worked on second attempt
(8) Revere - Mk 1 worked on first attempt, second attempt could call the caravan, but got stuck at site, see below
(9) Waltz - Mk 1 did not work on first attempt, second attempt could call the caravan, but got stuck at site,see below
(10) Transfer of Loot/Resources by Salvage - Red Rocket to Starlight, Red Rocket to Hangman, Starlight to County, plus 3 - 4 attempts throughout area did not work - busy message.
Update 1: Cleared Weston and both the scanner/Mk 1 and salvage worked as expected. Even though there are functional caravan/comm plots at Sunshine and Hangman, the Mk1 team came from Oberland and the salvage team came from Taffington.
Update 2:
(1) After 2 game days, the resources from Weston (#6 above) must have been hijacked by some mysterious force, because the Mk 1 and salvage beacon stuff have not shown up.
(2) The Starlight loot did show up, however, the Taffington caravaner has been stuck for at least 10 game hours at County, see images.
(3) Tried to move loot/resources from Hangman to County via salvage beacon and got the busy message.
(4) Tried National Guard Mk 1 beacon and received busy message.
Thanks as always.
Summary: have caravan/comm plots at Sunshine, Starlight, Taffington, Oberland, Zimoja, County, and Hangman.
(1) Federal Ration - Mk 1 worked on the third attempt, after days in between
(2) College - Mk 1 has not worked (busy) after 3 attempts
(3) Fanuiel - Mk 1 and salvage have not worked (busy) after 1 attempt. Second attempt was apparently out of range see below.
(4) National Guard - Mk 1 and salvage have not worked (busy) after 2 attempts. Third attempt successful but caravan disappeared (?), see below
(5) West Everett - Mk 1 worked on first attempt
(6) Weston - Mk 1 and salvage worked on first attempt, see below
(7) Super Duper - Mk 1 worked on second attempt
(8) Revere - Mk 1 worked on first attempt, second attempt could call the caravan, but got stuck at site, see below
(9) Waltz - Mk 1 did not work on first attempt, second attempt could call the caravan, but got stuck at site,see below
(10) Transfer of Loot/Resources by Salvage - Red Rocket to Starlight, Red Rocket to Hangman, Starlight to County, plus 3 - 4 attempts throughout area did not work - busy message.
Update 1: Cleared Weston and both the scanner/Mk 1 and salvage worked as expected. Even though there are functional caravan/comm plots at Sunshine and Hangman, the Mk1 team came from Oberland and the salvage team came from Taffington.
Update 2:
(1) After 2 game days, the resources from Weston (#6 above) must have been hijacked by some mysterious force, because the Mk 1 and salvage beacon stuff have not shown up.
(2) The Starlight loot did show up, however, the Taffington caravaner has been stuck for at least 10 game hours at County, see images.
(3) Tried to move loot/resources from Hangman to County via salvage beacon and got the busy message.
(4) Tried National Guard Mk 1 beacon and received busy message.
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