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Balance out the Resource Used when drawing from the Workshop

Revived

Active Member
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289
When the mod is set to "Scrap Categories" for difficulty :
Seems that when the player is paying for a plot to be constructed or upgraded (our physical inventory when the virtual can not cover it), the resources are drawn out in alphabetical order from the recourse category needed. ie, if "Building Material" class resources are needed then they are pulled - Aluminum, Asbestos, Concrete, Fiberglass, Glass, Steel, Wood.

100% of our Aluminum will be used, then starts pulling Asbestos... ect. Likely to have only 20 or so Aluminum early game, but over 2000 wood. Lots of trees in Sanctuary!

Later when upgrading several plots to lvl 2 or 3, "Machine Parts" are needed. Having only recently unlocked that plot type, much if it comes from the player - Circuitry, Copper, Gears, Lead, Plastic, Screws, Silver, Springs, Rubber. Circuitry and Copper are not too widely available early on, but have more rubber available then then I'll ever use.

Part of the problem is when the game calculates and presents the costs to be paid, the amount of available resources are not shown. All Hud elements are removed when the cost acceptance screen is presented.

Either the cost screen should show us exactly which resource will be used, or they should be used proportionally to the on-hand available quantity.
 
Don't allow getting from inventory so you can put in the workbench only the resources you have a lot.
 
The alphabetical drawing seems just to be an oversight, I think people can agree simple wooden shacks should not be built from aluminium and adhesive only. Furthermore ai suggest that level one plots should only use simple materials. Maybe the cost should be increased however. So a simple junk gathering plot should only use a mix of wood, steel or any other basic materials. And maybe a small amount of rarer stuff like Glas or copper. At further levels use proportionally more of the good stuff. Many ideas could be found these are just some. Just wanted to point out that something should be eased. It would also help the frustration some players have, that did not read or understand the rather difficult "rules of construction". Now the wonder where did all my adhesive go and are so mad, the never touch this great mod again. If it was just some basic junk they were "losing "( not understanding where it went) they would be much less annoyed. In the important beginning hours of getting to grips with this awesome mod.
 
Don't allow getting from inventory so you can put in the workbench only the resources you have a lot.
I wasn't aware that a-z order was used for pulling mats if using scrap / scrap categories. I'll have to disable the pay from workbench option, or just suck it up and try my hand at the scrap components level. Although if items are taken via a-z order, would that also put an odd balance when playing on scrap components?
 
Also I always see the Resources needed to pay window when I pay and have upgrade stuff. It shows me how much is needed and won't let me continue until I click pay and build. Unless the plot is upgrading without me having to cover the extra.
 
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