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Bad doggies

jeem

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78
The death tower dogs attack Railroad safe house caretakers.
 
Use the squirt gun from nuka world on the bad doggies. Might pissem off but they'll learn. :)
 
Nooo! I thought we had them fixed. Thanks for the report, I'll see if we can make them friendlier - RR scum, ha! ;)

Edit: Though Jose is right, if the caretaker is a synth the dogs are just doing their job ...
 
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Nooo! I thought we had them fixed. Thanks for the report, I'll see if we can make them friendlier - RR scum, ha! ;)

Edit: Though Jose is right, if the caretaker is a synth the dogs are just doing their job ...

Are they supposed to attack? I thought they were supposed to just point them out.
 
The setting in the CK was "suspicious of" Since I bailed on modding before it was complete I didn't really test this to be honest so I am not 100% sure on its functionality. I know in Skyrim that setting makes guards suspicious of the PC if they committed crimes so it could be that the setting only works as a check on the PC status. If the setting was not working the way I intended my plan was to make a script to make the dog bark at any settler associated with the Synth infiltrator faction. Seems this would be fairly simple to do.
 
Thanks for the awesome add-on! I have a problem with traveling traders constantly attacking my death tower dogs, especially Doc Weathers' guards at the Slog. Not a huge deal as the dogs are essential, but quite annoying.
 
Thanks for the heads up! I'll add the caravan guards to the dogs faction as well, that should fix it. The update might be take a few days, but it's coming :)
 
I have a problem with the death towers. I have uniforms that I assign to all of my guards. The guards in the death towers at some point while I am away traveling and come back, change back to their old clothing, or if I have taken the old clothing away, they are naked. This doesn't happen with other SS plots if I change their clothes. Can you take a look at this? Thanks.
 
I have a problem with the death towers. I have uniforms that I assign to all of my guards. The guards in the death towers at some point while I am away traveling and come back, change back to their old clothing, or if I have taken the old clothing away, they are naked. This doesn't happen with other SS plots if I change their clothes. Can you take a look at this? Thanks.
Hi! This is actually something I've tried but can't fix. I think it has to do with how Jose set up the minigun as a furniture. If I ever manage to get it to function as it should, I think it should solve the garment issue as well.

Good news is that in the next update (coming soon) the dogs leave Sim Tower guests, scavengers and all caravan people alone. The Railroad caretakers I can't fix, since the only easy way to do so would be to set the dogs to be friends with all Railroad people - counter to their synth detection job.
 
Hi! This is actually something I've tried but can't fix. I think it has to do with how Jose set up the minigun as a furniture. If I ever manage to get it to function as it should, I think it should solve the garment issue as well.

Good news is that in the next update (coming soon) the dogs leave Sim Tower guests, scavengers and all caravan people alone. The Railroad caretakers I can't fix, since the only easy way to do so would be to set the dogs to be friends with all Railroad people - counter to their synth detection job.

Hey, thanks for the quick response! I'm glad to know that this is a known issue. Hopefully, it's something that great minds than mine can fix. Thanks for the mod!
 
And now version FREE1.2.1 is up, a small update that stops the dogs attacking caravan guards, scavengers and other generic npc's, including guests from Sim Towers (JtBryant's SimSettlement Addon). The dogs will unfortunately still attack Railroad caretakers - can't see an easy way to fix this yet - so avoid building it at a safehouse settlement.
 
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