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Suggestion Auto door suggestions

cbrgamer2

Well-Known Member
Messages
726
Hi,

When I first heard of the new auto closing doors functionality I couldn't wait to use it. I currently use another mod to close the doors I build, where I need to construct an object near the door.
Unfortunately, having played around with the function, I can't use it yet. The current functionality is all or nothing. While it is great for most doors, there are some doors in a settlement I want to remain open most of the time (one example is the garage doors in the ROTC Sanctuary build with the trading stand behind them, but there are plenty of other possibilities).
So, here are some suggestions.
[Insert appropriate image of me prostrating myself on the floor like the beggar I am]

1. It would be awesome if there was a way to tell WF to ignore certain doors. Maybe by constructing a certain object on the door which when placed tells WF to put the door on an "ignore" list? WF could automatically remove the object once the procedure is complete. There could be another object to take a door off the ignore list.

2. With the auto close doors when exit workshop mode feature, only close the doors that it actually opened when workshop mode started. If the door was already open, don't close it.

3. A nice alternative to the auto-open doors function when you go into workshop mode would be a hotkey that turns off clipping. Then you could just go straight through the doors. Hey, if we can fly and are invincible, lets go full ghost and walk through walls ... [edit : flying etc is actually a workshop plus function, so maybe it would be added to that. Also, when clipping is turned off it can mess with your ability to interact with constructed objects, but as long as it is a hotkey it could be turned off when necessary then turned back on again easily]

4. Don't take the auto-close doors functionality out of Sim Settlements even though it seems to be superseded by the WF functionality (which there may be no plans to do, but just in case ...)
 
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