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April 2019 Specifics

kinggath

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Settlement Options

-Abernathy Farm
-Nordhagen Beach


Prizes

T-shirts for top 3 and gog/steam games to the winner!

Plus bonus prizes for every valid entry past 7 we get - bonus prizes will include things like Blu Rays, additional T-shirts, and more that will be given out to other people outside of the top 3! (ie. if we get 10 valid entries, there will 3 bonus prizes)

New for April!: All participants with a valid entry will score a free month of Nexus Premium, which gets you ad-free and faster downloads on Nexus.



(If you're interested in contributing anything to the prize pool, such as games, merch, gift-cards, etc, PM me!)


Special Requirements

Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.

- Must have at least 15 plots. They can be any combination of types and classes.
- At least 1 of each plot class - the classes are Agricultural, Commercial, Industrial, Martial, Recreational, and Residential.
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)

- Keep within double the build limit. To get approximately that amount on your build limit meter, use the City Manager holotape to reset the build limit, and then use the increase build limit tool within it 3 times. All of these options can be found under Tools > Configuration Tools.


General Requirements

The following requirements will likely apply to every month's contest.

- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod (excluding the DLC specific lists!) from the City Planner's Toolkit.


Pick your settlement from the list above and GO GO GO!
 

Phil_T_Casual

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"All participants with a valid entry will score a free month of Nexus Premium, which gets you ad-free and faster downloads on Nexus."

That's lit!
Time to delete all my mods just so I can download them all again at high speed!
 
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Sorry to ask what may be an obvious question but I've not entered these competitions before.

In regard to things like the trash piles and debris decals that are non-removable, are they required to remain in the game or can they be removed by temporarily enabling some scrap mod and getting rid of them? (Also the vines on the electrical tower at Abernathy).
Equally, is there an alternative for trash removal within the builders toolkit that I could use instead?

I don't mind having the decals and trash sitting around the place but I've been spoiled by mods in the past and thought I'd check.
 
Last edited:

NDCowdy

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Sorry to ask what may be an obvious question but I've not entered these competitions before.

In regard to things like the trash piles and debris decals that are non-removable, are they required to remain in the game or can they be removed by temporarily enabling some scrap mod and getting rid of them? (Also the vines on the electrical tower at Abernathy).
Equally, is there an alternative for trash removal within the builders toolkit that I could use instead?

I don't mind having the decals and trash sitting around the place but I've been spoiled by mods in the past and thought I'd check.

Quick answer is no.
Full info on what mods you can use is in the thread above this one (Contest Rules).
Specifically this paragraph
"Do NOT Use
Scrap Everything
& Spring Cleaning - This mod will allow you to scrap much more than is possible for Sim Settlements to handle reliably and so won't work with City Plans in this contest If a mod lets you scrap something extra, you probably shouldn't use it."
Generally the unscrapables are best either hidden or incorporated into your designs.
 
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No problem, I had read that and assumed that was the case but wanted to check.
My big issue now is that a ton of the main building at Abernathy is un-scrappable (The shack parts around the electrical tower).
Going to need to re-work some ideas to incorporate it into the plan. Love a challenge!
 

Phil_T_Casual

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Yeah February's contest was the first time I used no scrap mod in a long time and it took a bit to get used to. Now I don't think I'd ever use one again.
You know about the extra-object-selection in place, right ?
 
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I was tinkering away for about an hour and then remembered it existed when I pressed "Ins" by accident like "Oh yeah...I can do the things".
Sadly, a lot of the Abernathy pre-built seems to be precombined(?) so you can't move it around or delete it.
Still, I'll find a way to include it!
 

Ausplat

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Heya! I used the City Plan Contest holotape right at the start of the build, to run the Build Limit tool.
Didn't even come close to hitting it. Bar didn't even move half way...

so pls forgive noobness, but when testing in a non-builder game profile, at L3 the build limit is met and 1/2 the lvl3 plots wont build and no others will improve.

So um... huh?!
 

NDCowdy

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Heya! I used the City Plan Contest holotape right at the start of the build, to run the Build Limit tool.
Didn't even come close to hitting it. Bar didn't even move half way...

so pls forgive noobness, but when testing in a non-builder game profile, at L3 the build limit is met and 1/2 the lvl3 plots wont build and no others will improve.

So um... huh?!
I was about to ask questions to help fix the lvl3 not levelling and just realised that's not the real issue you're talking about.
I'd agree that if a build is created while set to 200% build limit and you use less than half of that, that city plan should build fine in an untouched build limit (100%).
I did notice that when I used the new set build limit to 200% on my last city build (which I'd used the previously recommended 'hit +25% 3 times' and used all of the build limit) that there was now a reasonable chunk of build limit now free to use. I had assumed I'd messed up my original increase, but the issue could be the other end.
Will have a look when I'm next in game.
 

kinggath

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The build limit usage during construction will never match that during gameplay. We have no way to actually calculate build limit with the City Plans, so Sim Settlements just estimates the usage when the player is using the City Plan. Also, the plot buildings can change the usage if you aren't playing with Designer's Choice enabled.
 
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