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Announcement: Rise of the Commonwealth

kinggath

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The newest expansion for Sim Settlements, Rise of the Commonwealth is just days away!

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I want to answer a few questions I anticipate based on the types of things I was asked after the IR trailer. If you have additional questions, post them in general, and if they can't wait until release, I'm sure one of the moderators will poke me.


Q. Will this work with existing saves?
A. Absolutely! You'll probably have more fun on a fresh save to experience it all from the ground up, but everything will absolutely work with an existing save.

Q. Will you release an all-in-one version?
A. For PC, yes. There will be an optional download that combines Sim Settlements and all it's Expansion packs (not add-on packs) into a single download. That will most likely be available a few weeks after release when I'm sure most of the quirks are worked out.

Q. Will this be coming to Xbox as well, if so - when?
A. Yep! Unless my tests this week go horribly awry, it will be launched simultaneously on Xbox and PC.

Q. How large is it going to be, my Xbox can't handle it!?
A. The expansion will be somewhere between 250 and 300 MB, very close in size to Industrial Revolution. The good news is that Industrial Revolution is not required, and the Martial and Recreational designs from IR are being moved to the main mod. So if you want to start a new save without IR, your space needs should only increase a small amount (maybe 50 MB ).

Q. Can you tell me more about feature X I saw in the trailer?
A. Nope, you'll have to play the guessing game for a bit - I like building up the suspense. There's also the chance that some features may change specifics in the next 10 days if the beta testers find any major gameplay issues that didn't come up in Alpha.

Q. Will all of the features work on Xbox?
A. Yep - it's exactly the same functionality as the PC version. We did include some safe-guards to help reduce the likelihood of crashes on Xbox - so some things such as shadowed lighting and clutter detail are reduced automatically.

Q. Will we be able to contribute our own leveled cities for the system like add-on makers add buildings for plots?
A. Oh yeah, that's one of the core features! A new toolkit will be released some time in January for people to do so. It will be substantially easier than add-on packs and most of the work can be done in-game!
 
This is blowing my mind! I couldn't be more excited. I can't believe you do this for free lol. I would pay good money for this. Possible stupid question though. Since the martial and recreational plots are being moved to the main mod, will that reduce the size of IR.
 
Thank you so much Kinggath! It's my birthday in 2 days and this looks like my dream expansion!
 
I'm not exaggerating (I promise) when I say I'm more excited for this than for any possible present I might get for Christmas. You and your team are inspiring and amazing and incredible!
 
I'm not exaggerating (I promise) when I say I'm more excited for this than for any possible present I might get for Christmas. You and your team are inspiring and amazing and incredible!
I am the same, although I am kind of thinking about getting a Rift(just for Fallout 4 settlement building of course!) if there's any deals on Boxing Day.
 
I told my buddy about this just now and he FREAKED out. It was pretty funny seeing him so excited. Like a little kid. Pretty sure I giggled watching the trailer.
 
I wondered if I was dreaming. This looks like what I'd ask for if I could literally ask Kinggath to make an expansion containing exactly what I want(like how little kids ask Santa for stuff in the malls) in the way of additional content except he went even further.
 
Wow! I had several "Holy Crap!" moments watching that. It looks incredible and I can't wait to try it out. Guard outpost with winding staircase (awesome), AI built walls around settlements ( fortify to survive!), greenhouse on top of building (hell ya), and if that wasn't enough, please tell me they built that love boat and eventual dock?!?!?

King I sure hope Bethesda comes knocking on your door for Fallout 5 because if it dosen't have a system like yours it is going to be a huge let down!

Merry Christmas indeed!!!
 
About time these lazy commonwealth settlers started actually settling on their own :) Awesome work Kinggarth, I can't wait to try it.
 
Will the expansion be compatible with the Clean and Simple settlement mod series? The reason why I ask is I'm not sure if the settler built settlements are pre-planned and if, for example, the fact that in Clean and Simple sanctuary all of the houses are restored.
 
Hm. What about Scrap Everything?
Do these city megaplots rely on vanilla objects being where they are supposed to be? Because I tend to scrap some of them.
 
From past experience, I'm pretty sure the initial content relies solely on vanilla content being where it is with little to no provision being made for other mods. This is an educated guess but based on some solid experience with this mod.

The expansion cannot count on having anything but itself and SS core loaded. Anything that changes cells may/will cause problems.

Scrap everything won't cause problems in and of itself just being loaded but scrapping a house in sanctuary (for example) leaves gaps in ground mesh and causes crashes even in otherwise normal games.

In the same light, repaired houses in Sanctuary are also a potential source of grief. The mod won't crash just because something isn't there or is different, but the end result might look a little weird.
 
Did anyone notice it said "visitor system" at the end? That sounds pretty cool if settlers will actually visit different settlements. I wonder if there will be a provisioner system too.
 
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