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Alternatives to Scrap Everything, ways to clean up leaves and trash without "bUseCombinedObjects=0"

SimonPDX

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52
Scrap Everything has been giving me issues and on my next save I don't want to use it. But I don't want every settlements covered in trash and leaves.

I was going to use Tidy Settlers but it looks like that won't do ANYTHING without "bUseCombinedObjects=0" and I'm not ok using that tweak as it can break things, and tank performance. I also use Boston FPS Fix and BT Interiors Pre-coms and that'd make those useless.

Do I have any options? Or is it basically, Scrap Everything or live with Trash and Leaves?

Thanks!~
 
^^ me too. Love and use jencave's Clean and Simple series. I use the all combined one esp version.

Also, I dropped scrap everything and have been getting by just fine using Place Anywhere's extra object feature (default key = )

It does it safer by keeping pre-combines together. It grabs a lot of things normally not scrappable but without the issues of mods like scrap everywhere and deleting individual items that are part of pre combine objects.

Between CAS mod and using Place Anywhere's extra object deletion, there isn't much loss with SE dropped. Whatever few things I can't grab I am on PC so just use console for those.
 
^^ me too. Love and use jencave's Clean and Simple series. I use the all combined one esp version.

Also, I dropped scrap everything and have been getting by just fine using Place Anywhere's extra object feature (default key = )

It does it safer by keeping pre-combines together. It grabs a lot of things normally not scrappable but without the issues of mods like scrap everywhere and deleting individual items that are part of pre combine objects.

Between CAS mod and using Place Anywhere's extra object deletion, there isn't much loss with SE dropped. Whatever few things I can't grab I am on PC so just use console for those.

That's a little more barren than I've ever made a Settlement, but it being all custom Nav Meshed is probably pretty fucking amazing for Sim Settlements AI. Did he make them into legit Pre-coms as well? I think you guys are right I'll ditch Scrap Everything and use Clean and Simple. Save me time every time I start a new game and do wonders for Settler Pathing.

I'd love to hear about Place Everywhere's "Extra Object" feature. I'm not sure I've used that/know what that is.

Just one more question, where do you get supplies like Wood, Steel and Concrete with Clean and Simple though? It doesn't add the scrapped supplies to the workbench. Nevermind, it does include all the resources in a lunchbox on top of the workbench, my bad.
 
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Yeah there's no reason they wouldn't work together but, Clean and Simple doesn't clean all the way to the new boarders. That's for sure.
Thanks! I was concerned about the NavMeshes because Settlements Extended messes up my ability to put turrets on roofs in Sanctuary, for instance. Or on the greenhouse in Graygarden.
 
Does Clean & Simple work with Settlements Extended?

Just tested it, they do actually conflict, but I was able to get both working by loading Clean and Simple before All Settlements Extended.

If you load Clean and Simple after, the Settlement Borders are invisible, AND in their default positions.

And obviously clean and simple doesn't clean out the extended area, but that's ok with me, it's like a gradient between the clean settlement and the wasteland~
 
Thanks! I was concerned about the NavMeshes because Settlements Extended messes up my ability to put turrets on roofs in Sanctuary, for instance. Or on the greenhouse in Graygarden.

Oh no! I deleted that comment because it was wrong! Look at my new comment. I tested some things.
 
Place Everywhere Extra Object Selection is the Insert key on the PC keyboard.
 
Place Everywhere Extra Object Selection is the Insert key on the PC keyboard.

Yeah sure I saw that on the mod page, but I was asking how you guys use it, what do you do with it?

He said Clean and Simple, "Place Everywhere Extra Object Selection" and being on PC made Scrap Everything not needed.

What do you do WITH Place Everywhere Extra Object Selection is all I'm saying. Just trying to create a discussion here, so maybe we can all leave better builders.~

Thanks.
 
I see, it does just what the description says it does, it makes more objects available for scrapping. Essentially it's making everything except precombined objects available to scrap. Literally if you can disable/markfordelete in console, extra object selection can kill it too. An example is the unscrappable truck trailer in the hole at Coastal Cottage.
 
I see, it does just what the description says it does, it makes more objects available for scrapping. Essentially it's making everything except precombined objects available to scrap. Literally if you can disable/markfordelete in console, extra object selection can kill it too. An example is the unscrappable truck trailer in the hole at Coastal Cottage.

Well that's wonderful. I had not used that button before.

And it looks like I'll be leaving Scrap Everything behind and not looking back~ w00t
 
Well that's wonderful. I had not used that button before.

And it looks like I'll be leaving Scrap Everything behind and not looking back~ w00t
Wow that settles it for me too. I want to get rid of Scrap Everything I was wanting to anyways because of it disabling pre combined.

Can I just disable it or do I have to start a new game? Kind of got some decent sim settlements I'm liking so far and like noted in other topic Transfer Settlements doesn't seem to handle SS plots very well.
 
Wow that settles it for me too. I want to get rid of Scrap Everything I was wanting to anyways because of it disabling pre combined.

Can I just disable it or do I have to start a new game? Kind of got some decent sim settlements I'm liking so far and like noted in other topic Transfer Settlements doesn't seem to handle SS plots very well.

**1- YMMV but general rule of thumb with skyrim/FO4 is you'll never have as stable a game if you remove mods mid-save than if you start scratch. That said (notable exception being non-esp/esm pure texture mods which is removable/addable willy nilly.
My exp has been if you didn't go too crazy with SE, then you can reasonably remove it mid-save. But all the objects you removed with SE will come back fyi.

**2- Re: Place Everywhere extra object selection (= key) :
By default off, when you go into workshop scrap mode, you're basically using vanilla scrap ability. It only outlines and grabs items totally safe to delete. Using = key to turn on extra object selection allows you to grab additional also-safe to delete items not normally grabbed by vanilla system because it is linked to pre-combined objects.

Scrap Everything unlinks every single object into an individual one, which is how it is able to grab and delete almost anything. But this means if A-B-C items are all part of pre-combined objects, the game expects A-B-C to all exist, or to all not exist.

It can cause AI insanity if only A-B exists because you used SE to individually remove C, when it is really pre-combined with A-B-C. What PE does with extra object selection is when you mouse over A or B or C, you are grabbing all 3 and deleting all 3. This isn't to say from time to time you won't mess up with PE, so always safe to save before you start to delete anything, but for most part, practically anything PE tags as outlined via extra object selection mode is safe to delete.

You may get some ugly looking blanks or voids in places because the game never expected A-B-C to be gone, but it wont go AI crazy like if A-B existed when it expected all of A-B-C or none of A-B-C

**3-Re: Clean and Simple load order
a) if used solo, doesn't matter where
b) if used CAS + PE, doesn't matter

c) if used CAS + PE + Settlements Extended -- it depends if you used the (1) settlement Jencave not only cleaned but modified different look, borders, etc

c1- if you used one or more individual settlement downloads, they all need to be above Settlements Extended, and PE can be anywhere (best wherever Loot puts it)

c-2- if you used her all-in-one single esp that combines every settlement she's done, which is all vanilla except Hangman's Alley in that pack, then that one esp should be above Settlements Extended, and PE anywhere

c-3- if you used her Hangman's Alley separate mod, with or without her all-in-one combo esp, then it needs to be like this:
--blah blah your other mods
--Clean and Simple combo esp
--Settlements Extended
--Hangman's Alley

***AND --> you need to use the version of Settlements Extended that does NOT include Hangman's Alley.

****I would recommend using the safest performance option especially with Sim Settlements -- the version of Settlements Extended that does NOT include Bunker Hill or Hangman's Alley. The BH modification can screw up vanilla quests with Liberty Prime and make performance a big negative. No quests I know borked with HA but same congested performance hit (usual caveat that if you have an insane enough gaming rig, there is no such thing as performance hit, but reasonably speaking - you're better off with both BH and HA excluded from Settlements Extended)

The TLDR is I use PE (Place Everywhere), Jencave's CAS combo + individual Hangman's Alley makeover, Settlements Extended option excluding BH (Bunker Hill) + HA (Hangman's Alley), and of course Sim Settlements with about half the available add-on packs, plus Transfer Settlements which as noted is kinda iffy.

d) Last note re: Transfer Settlements in this giant wall of text - after a lot of trial and error last week with lots of save restarts and imports, you can reduce some of the hit/miss of importing SS objects by doing two not-so-guaranteed-but-better than normal borkage ---->

d-1- when you EXPORT the settlement in the first place, do not use the export non-player made objects selection (first option check). Even though you'd think can simply choose to not import whatever chunk you don't want (Non player made, player made vanilla, player made DLC/Mod, and player made SS special selection), I've found that the mere presence of that extra data in the exported file makes imports with it kinda wonky (*totally technical term)

It is also purely my exp and could be total superstition but I've found the least data I export the better, so I also don't export connected power lines.
I just export selection 2 and 3 (player made vanilla + DLC/mod objects) and the safest SS version is export only the SS plots (not the buildings or their upgrades. The most time is terraforming your ground to lay down the plots, not click the ASAMs and pick a building so I like this option best.

And may totally be only my luck but so far I get the best accuracy milage by exporting only that data, and importing only that data.

***And if you read the entirety of the many pages of posts on TS forums, you'll fine that regardless of Sim Settlements objects or not, TS is really wonky about importing. There are literally guides that tell you from respectable authors and mod authors to put yourself in view Pipboy mode when importing to avoid CTDs and unstable imports (e.g items missing, objects floating around, etc)

I believe them, but my common sense rule of thumb is if you need to stare at the blank ground or at pipboy screen to avoid over-taxing the import ecosystem, that mod is pretty much one foot on a banana peel and one foot in the grave already. Doesn't mean I still don't like it and use it, but as noted, it is pretty wonky just by itself regardless what mod data it is trying to save/export.
 
c1- if you used one or more individual settlement downloads, they all need to be above Settlements Extended, and PE can be anywhere (best wherever Loot puts it)

You talk about Place Everywhere in your loadorder section... but you know Place Everywhere doesn't have an ESP, right?
 
You talk about Place Everywhere in your loadorder section... but you know Place Everywhere doesn't have an ESP, right?

sorry, old habit. I tend to think in terms of order as both load and install order.

anyone that uses the many combos of mods that goes with Armorsmith Extended as the core kinda gets used to thinking not just load order but order you install the mods because of the overwrites that overwrites the former overwrites except the ones you need to manually know to say No.

e.g. AE + UI mod like Def UI + whatever sorting mod you like (Valdacil), then quest mods that add items that need patches to AE and/or Valdacil, but then the author of your sorting mod updates his mod and the patch no longer works so you install someone else's fix which needs to overwrite last (e.g. Radrose)

I don't think Place Anywhere has any effect on anything so I think of that mod as one of the few you can install in any order.
 
sorry, old habit. I tend to think in terms of order as both load and install order.

anyone that uses the many combos of mods that goes with Armorsmith Extended as the core kinda gets used to thinking not just load order but order you install the mods because of the overwrites that overwrites the former overwrites except the ones you need to manually know to say No.

e.g. AE + UI mod like Def UI + whatever sorting mod you like (Valdacil), then quest mods that add items that need patches to AE and/or Valdacil, but then the author of your sorting mod updates his mod and the patch no longer works so you install someone else's fix which needs to overwrite last (e.g. Radrose)

I don't think Place Anywhere has any effect on anything so I think of that mod as one of the few you can install in any order.

Does PE allow me to scrap the houses in Sanctuary though? Because I'm currently torn on if i should un-install SE if PE can't scrap houses in Sanctuary.
 
Since "bUseCombinedObjects=0" is used, and the discussion is about scrap everything, what recommendations do others have to replace mods requiring the "bUseCombinedObjects=0" in the ini file... such as Commonwealth Conifers, probably some of the grass mods, etc? Tidy settlers I used in the beginning, along with Do your D Job, Codsworth.

Any ideas on replacement mods? Is it even possible?

Or is the issue more about the problems and havoc Scrap Everything does or "bUseCombinedObjects=0" in terms of performance...

Just curious.
John
 
Let's remember that Scrap Everything does not require generally disabling PreComibed meshes. It works without that tweak inside settlements, because it automatically removes combined meshes from them. INI-tweak is required, if you use it outside edited settlements.

That said, I got bothered by SE issues as well with settlements. If you know exactly what you want to clean, then it is not actually hard to do in Creation Kit. Important things after editing cells are to:
- Build PreCombined meshes in CK.
- Build Visibility in CK.

Creation Kit comes with inbuilt tools for this. It is basically just click and go make some coffee. Once first run is done, then click and go get that cup of coffee. It will take some time for visibility to get built. It is important to let it run full, to avoid cell reset issues.

Packing the content (recommended) and removing obsolete files of course requires jumping around folders a bit, but that is not a big chore.
 
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