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Allow us to acquire unique exclusive plots based on what faction we choose. Plus integrating the chosen faction into the settlement system.

DoubleNwah

Member
Messages
37
It would add a lot of the post-game and could ultimately be really interesting. Not to mention choosing a side in the game would be be far more important for gameplay reasons.

If you side with the institute you could
1.automatically teleport synth soldiers to repel raider attacks
2.set up teleportors in your settlements for much much faster trade and transference of goods. Not to mention how safe it is. Sadly caravan guards would be out of a job.
3.Get unique hydroponics building plans that produce much more food that's also much healthier.

If you side with the brotherhood you could get
1.Advanced power armor production industrial plot
2.Advanced weapons production(Gatling laser, plasma rifle). I mean let's be honest the institutes weapons are garbage.
3.Maybe even a factory so you can build your own vertibird fleet
4.Maybe you could station brotherhood soldiers at your settlements as protection.

I can't really think of anything new you'd get by siding with the minutemen because you're already the general from almost the beginning of the game
1.Maybe a barracks to train minutemen

For the railroad there's also not much but how about.
1.The railroad could act as your intelligence agency in detecting attacks on your settlements before they happen.
 
Since plots can be keyed to be given as effectively "bonus rewards" for quests, there's definitely something that can be done with that as a "final reward" for "winning" the main story as your chosen faction. Tough to nail down a precise idea that's both a nice reward and still at least mostly balanced, though.
 
Let’s not forget that what we have right now is the first chapter. Things intended for end game content is possibly something that will be part of a later chapter, probably the last.
 
Since plots can be keyed to be given as effectively "bonus rewards" for quests, there's definitely something that can be done with that as a "final reward" for "winning" the main story as your chosen faction. Tough to nail down a precise idea that's both a nice reward and still at least mostly balanced, though.
It's pretty much impossible to make it balanced and honestly it would go against the narrative. The Institute is far far more advanced than any faction in the United States. They're even more advanced than the Enclave. There's no way that institute plots wouldn't be better than the railroads.
 
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