DoubleNwah
Member
- Messages
- 37
It would add a lot of the post-game and could ultimately be really interesting. Not to mention choosing a side in the game would be be far more important for gameplay reasons.
If you side with the institute you could
1.automatically teleport synth soldiers to repel raider attacks
2.set up teleportors in your settlements for much much faster trade and transference of goods. Not to mention how safe it is. Sadly caravan guards would be out of a job.
3.Get unique hydroponics building plans that produce much more food that's also much healthier.
If you side with the brotherhood you could get
1.Advanced power armor production industrial plot
2.Advanced weapons production(Gatling laser, plasma rifle). I mean let's be honest the institutes weapons are garbage.
3.Maybe even a factory so you can build your own vertibird fleet
4.Maybe you could station brotherhood soldiers at your settlements as protection.
I can't really think of anything new you'd get by siding with the minutemen because you're already the general from almost the beginning of the game
1.Maybe a barracks to train minutemen
For the railroad there's also not much but how about.
1.The railroad could act as your intelligence agency in detecting attacks on your settlements before they happen.
If you side with the institute you could
1.automatically teleport synth soldiers to repel raider attacks
2.set up teleportors in your settlements for much much faster trade and transference of goods. Not to mention how safe it is. Sadly caravan guards would be out of a job.
3.Get unique hydroponics building plans that produce much more food that's also much healthier.
If you side with the brotherhood you could get
1.Advanced power armor production industrial plot
2.Advanced weapons production(Gatling laser, plasma rifle). I mean let's be honest the institutes weapons are garbage.
3.Maybe even a factory so you can build your own vertibird fleet
4.Maybe you could station brotherhood soldiers at your settlements as protection.
I can't really think of anything new you'd get by siding with the minutemen because you're already the general from almost the beginning of the game
1.Maybe a barracks to train minutemen
For the railroad there's also not much but how about.
1.The railroad could act as your intelligence agency in detecting attacks on your settlements before they happen.