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Adding new music tracks to the auto build city tour

Obdulio

New Member
Messages
5
I've found the script that adds the 2 current tracks to auto build sequence when the camera is flying over head, I want to add some of my own music but I don't know to determine what the "ftracklength" value would be.

I see that 2 default tracks are SS2_CityBuildMusic_MainTheme and it has a track length value of 152.000000
and
SS2_BuildMusic_CustomTrack01 with a track length value of 174.000000

So my question is how were these values determined ? how do find out the value for my own tracks that i want to add?

The script can be found within SS2_CameraControlSequence_CityTour under the Miscellaneous category
 
fTrackLength determines how long TrackSound will play before stopping the playback. I would assume you want this value to be the length of your track in seconds.
 
Gotcha, applied the value though it doesn't seem to work, when the music plays on the city tour it only plays the FO4 main theme [ which I had removed from the list ] and the SS2 theme but none of my additions.
 
Did you create a new Sound object? Is the sound object pointing to a valid .wav file? (FO4 can also use a compressed wav format that I can't remember the ext of)
 
yes i did and i converted the files into wav files and placed them into the script in it's proper place. the game is not reading my changes at all as i removed the FO4 main theme from the script but it still plays anyway in-game so it appears like my changes are just being ignored.
 
Are you editing the object set to CityPlanCameraSequence on the SS2_CityPlanManager quest?

Post some pics of the edits you are making.
 
Are you editing the object set to CityPlanCameraSequence on the SS2_CityPlanManager quest?

Post some pics of the edits you are making.
That was precisely the issue, I was going into SS2_CameraControlSequence_CityTour rather then CityPlanManager, making the changes into CityPlanManager reflects my changes. Thank you!
 
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