Dear All,
I picked up FO4 recently, and I've been a long time fan of SS1, and SS2 is shaping up REALLY nicely (I LOVE the quests).
However, I was thinking if a plot or quest/questline that would net you a beastiary or some new pets would work. Currently, there is only this mod on the Nexus, and it hasn't been updated in a very long time.
We have a system for creating robots, why not a simpler one for taming? SS2 could add that through an addon or perhaps even in the full version.
The plot would need an assigned hunter, which would hunt daily. Depending on plot level and hunter stats, he could return with pets that you could then either butcher or recruit. They could replace your active companion, or possibly just Dogmeat (I usually play with Dogmeat as a second companion, as intended). The highest level plot, with a sufficiently skilled settler, would have a daily chance of netting you rare or extremely strong variations of Deathclaws, ghouls, whatever else is possible.
Of course, the plot would consume lots of food and water (for bait and maintenance), and possibly even security. Then, it could take different types of ingredients in order to raise chances of catching certain creatures (craft at cooking stations).
Thoughts?
I picked up FO4 recently, and I've been a long time fan of SS1, and SS2 is shaping up REALLY nicely (I LOVE the quests).
However, I was thinking if a plot or quest/questline that would net you a beastiary or some new pets would work. Currently, there is only this mod on the Nexus, and it hasn't been updated in a very long time.
We have a system for creating robots, why not a simpler one for taming? SS2 could add that through an addon or perhaps even in the full version.
The plot would need an assigned hunter, which would hunt daily. Depending on plot level and hunter stats, he could return with pets that you could then either butcher or recruit. They could replace your active companion, or possibly just Dogmeat (I usually play with Dogmeat as a second companion, as intended). The highest level plot, with a sufficiently skilled settler, would have a daily chance of netting you rare or extremely strong variations of Deathclaws, ghouls, whatever else is possible.
Of course, the plot would consume lots of food and water (for bait and maintenance), and possibly even security. Then, it could take different types of ingredients in order to raise chances of catching certain creatures (craft at cooking stations).
Thoughts?