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A suggestion for new plots: New Housing and New Employment offices

C B Wright

Active Member
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246
It occurs to me that this might actually already be a thing in SS2 -- I haven't played far enough in to see everything -- but if it is, it's not showing up early enough in game because I've really been wishing for this in Sanctuary ever since the population went past ten.This is for people who want to easily assign settlers to new plots without having to hunt them down.

When you build a new housing plot and assign a settler, every homeless settler immediately goes there and waits. I picture it being they're treated as having a bed without a roof in terms of game mechanics, but since I don't really know the game mechanics work I don't know how viable that is. Point is, what the player sees is a bunch of people standing around on the plot, and anyone who isn't actually working the front desk needs to be assigned to a home. I'd imagine plots being larger than usual, say 3x3. You could have outdoor plots that show rudimentary campgrounds, showing the settlers making do until they're assigned to a permanent residential plot, and internal plots having rows of benches where they sit until assigned.

Settlers that have homes but no jobs go over to the new employment plot. Same deal as home, only they're hanging around waiting for you to give them a job. L1 - people basically standing around. L2 - people sitting in benches. L3 - people working at computer terminals, and if you have access to the SPECIAL evaluator thingy there's a terminal you can use to see what the scores are ("skill assessment").

This would make it a lot easier to figure out who needs to be assigned to something, and what specifically they need to be assigned to, without having to either chase everyone down or call the entire town population just find to find the ones who aren't busy.

Anyway, just a thought, and I'm not even sure how practical it is because I don't know if multiple people can be assigned to the same thing. I guess you'd have to treat it like multiple beds in a house, only with... chairs, or something.
 
There is the town gavel that brings everyone to you so you you know where everyone is. I don't know if ASAM vision is part of SS2 but that was usefull for finding who needed a home, needed a job etc. If that is still a thing (pretty sure I saw it in the holotape/desk menu) you can call a town meeting with the gavel and use that. That said, your idea for a plot is a much more elegant solution. I have auto assign on but I still have people standing around. Some have homes but no jobs, and two had jobs with no homes (there were beds somewhere in the settlement i guess). It would probably be a stretch to make this, but it would be brilliant if it could be implemented.
 
So, this mod seems to be aimed much more towards automation than manual micro management. I’m not saying you can’t play without automation, just that as of now, you will have to fight the controls a bit. Keep that in mind. And while you and I don’t play this way, as long this represents the majority of the player base, making a plot that this majority would find zero use for may not be the most tempting thing for someone to do.

As lirly said, for manual placement the town gavel is probably the best tool. You never have to run around, let them come to you.

And then there is the vitomatic tracker. It’s obtained through missions and will allow you to highlight jobless, homeless or recreation-less settlers. So the tools are there... eventually.

As for your plot idea... I like the idea. Pretty sure it’s not gonna happen, at least not how you want it. But on paper, an employment agency plot is interesting. I’d use that. But what you’re asking for probably can’t work. If you are using this plot the way you mention, it means you aren’t using auto assignments. In that case... how does your plot auto assign unassigned settlers? Unless someone finds a way to somehow fight against every other plot or item that could attract their attention (hammering a wall, sitting on a chair, any and all recreational plot etc) and attract only settlers that aren’t assigned a job.... yeah I’m not sure what you want that plot to accomplish to be feasible. Maybe I’m wrong and some genius will find a way to make it work but those are pretty big hurdles to get through.
 
The way I figure it, auto assignments would be on, but those plots would always have priority for homeless and jobless settlers? I dunno. Maybe kinggath will keep it in mind if he gets hired to do settlements for fallout 5 :-D
 
And then there is the vitomatic tracker. It’s obtained through missions and will allow you to highlight jobless, homeless or recreation-less settlers. So the tools are there... eventually.
Ahh so it's in that unwieldly thing. That is unfortunate unless you can also use the settlement table or the holotape to access those functions too. The first thing I did when I returned to Red Rocket was shoved that in a drawer. Is there somewhere I can learn exactly what the Vitomatic does and how it does it? I'd like to know if I'm going to have to walk around zapping every single settler for information or if I can say turn it on to 'homeless' and put it away and still see where the homeless settlers are. I'm guessing (speculating really) that in the next chapter the Comhub will be able to do something similar automagically and maybe output that information to the pipboy or the mayor table (I am having a brain fart and cannot remember what that table is called for the life of me right now). While the idea of the Vitomatic is cool and very lore friendly, I don't fancy having to scan every settler every time I want to know what they need. I can definitely say I am very much looking forward to Kinggath's series on how get the most out of SS2 (like his SS1 series).
 
Euh no. Not the vitomatic. The vitomatic tracker. The vitomatic shows the settlers SPECIAL stats and is quite big and clunky. The vitomatic tracker on the other hand is in the aid section, has a weight of zero, need to be selected from the pip boy and opens a menu asking which of the three you want to highlight (jobless homeless or... Euh.. funless).

I can’t remember if it’s given at the same time of your have to craft it from the desk after getting the vitomatic but it’s one of the two.
 
Your idea is a cool one for a city plan actually.
 
Euh no. Not the vitomatic. The vitomatic tracker. The vitomatic shows the settlers SPECIAL stats and is quite big and clunky. The vitomatic tracker on the other hand is in the aid section, has a weight of zero, need to be selected from the pip boy and opens a menu asking which of the three you want to highlight (jobless homeless or... Euh.. funless).

I can’t remember if it’s given at the same time of your have to craft it from the desk after getting the vitomatic but it’s one of the two.
I'll have a look for it.
Also tangentially related isn't Vitomatic a brand of blender?
 
Thing to look at for add-on modders. Could a plot create the same effect as either the town gavel or the vitomatic tracking? Could it be changed somewhat?

Could a plot have a computer/button/trigger that would gather around only jobless settlers? Or homeless settlers? Could the plot turn on the highlight like the vitomatic does?

I’m not saying it a fully formed idea but I’m thinking a housing and employment office could potentially be done in an interesting way.
 
That seems like a good idea. I'm throwing spaghetti at the wall here, but maybe it would auto trigger if say you had more settlers than you had plots. Maybe they would auto highlight as not having a job/home.
 
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