the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

A couple of Questions/ Criticism

I THINK it's vanilla that The Gunners can eventually field the occasional Vertibird too, but I'm not 100% on that.
I've only seen a gunner vertibird at the Quincy Quarries
I swear the pilots have better AI attack routines when it's YOU they're after, too, including actively TRYING to crash the flaming wreckage right into you as they die.
Proctor Teagan: "If these farmers realized what we did for them on a daily basis, they'd be lining up to help."
flashbacks to vertibirds crashing in hilarious ways
 
Check out MDFs Grass Mod Fixes and Trash Cleanups at Fallout 4 Nexus - Mods and community. It's one mod that covers most settlements but with separate plugins for each, so you can pick and choose. He does recombines.
I knew I loved you Bleu, my other Sister Girl from Discord! This is going to solve some issues I'm having with my aforementioned new save from our fun convo the other day ;)

About Sanctuary itself: I find that placing the first beacon there and allowing the Quincy gang out of the museum causes Sanctuary to destabilize pretty early on. My theory is that it is too many scripts going off in one settlements. Unfortunately, just about every tutorial I've seen sets the first beacon there. I advise doing that in another settlement. I tried Starlight and that worked well while still being conveniently close to Concord.
Interesting... so you're saying, we go ahead and save Preston, et al, but put the first beacon at Starlight? How does that affect starting off with Jake? Help your old confused friend here.

About Vault 88: Jenncave has created two new interior settlement mods. Her work is very clean and thorough, but she doesn't do re-combines except for these two interior ones. I have tried her Mechanist Lair and liked it. She also has Vault 88 and completely cleaned out the tunnels. That would save you a lot of time. I haven't tried it yet. Clean and Simple - Vault 88 Startup at Fallout 4 Nexus - Mods and community
Glad to hear I can use at least a FEW of Jenn's mods. I was using all of them on my test save and it is definitely not playing nicely with SS2, much to my dismay. The first one looks like it's going to be the savior to not being able to use her others and the reason we love her mods is it makes settlements look like, you know, settlers actually cleaned the damn place up! ♥
 
Interesting... so you're saying, we go ahead and save Preston, et al, but put the first beacon at Starlight? How does that affect starting off with Jake? Help your old confused friend here.
The questline works perfectly fine at any of the base-game Commonwealth settlements. Starlight's a good choice because of all that open space to build the plots the quests ask of you, without you all of a sudden being at 13 population 2 quests in (which is what happens with Sanctuary). Plus that way you're still close enough to Concord to just jog over there for quests.
Jake's questline doesn't actually care if you go back into the Museum after killing the Deathclaw, and Preston etc will sit in there forever without ever acknowledging or caring about the time delay until you do.
 
I've only seen a gunner vertibird at the Quincy Quarries

Proctor Teagan: "If these farmers realized what we did for them on a daily basis, they'd be lining up to help."
flashbacks to vertibirds crashing in hilarious ways
There is commonly one at the Atomatoy factory and Weston Water Treatment Plant. In both cases, the Gunners are stealing them. Think I've seen them elsewhere, but those two are the most common. It's definitely vanilla since I've been seeing them since I've been playing this game for years, and certainly before I got braver with adding mods.
 
Top