Good morning/afternoon folks!
I believe it has been awhile since I posted because I finally did get SS1 to work on my PC and been playing it on and off through the years. A lot of work went into those settlements.
However, I just got back into Fallout 4 with the release of Sim Settlements 2. I do want to preface this post first by saying I appreciate all the work people put into the Wiki and into Sim Settlements as it is a ton of coding that I know I could never do. In fact, I am quite mod inexperienced even though I have a PC. My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything. In fact, I have yet to beat the game yet . So many of my questions come out of fear because I have had to restart 100 hours play through four times due to mod conflicts or issues regarding Sim Settlements. Therefore I note my major concern before I try to build great city again before restarting again.
Now on to my questions about Sim Settlements.
1) A basic question I cannot seem to find even though I have lurked on these forums for awhile, is if expansions come with the base mod (Chapter 2) and other add-ons, can I safely download those to this new save? I assume it will be fine since you can update mods on a save game without issue. I just dumped a lot of mods.. down to 12 ish?... due to my frustration with mod clashes. I don't know what mods that people have on PC that total up to 100 or more. In fact... my 66 hour gameplay I just restarted due to Clean and Smooth seems to really lag Sanctuary and I have yet to complete that or start Abernathy Farm build yet. I will sans Red Rocket to avoid the Triangle of CTD.
Which means I need to figure out something to do with the ugly houses in Sanctuary and having problems shoving plots into them.
2) Is there a condensed known bug/issue section that I am missing? I I have looked at the bug section and it seems to be all over the place as if it is patched or not. For example: I have had many quest issues (looking at vault 81 since I had to do that dang vault three times before I got the Vit-o-matic ((PS. Know how long it takes to run that thing and scrap everything!!)) My major concerns is the happiness bug as I was having that and tax issues with Sim Settlements 1 when I first made this account. The second one is the multi person assignment still a thing? Some say it is fixed? Some say you need to move settlers to different locations and bring them back (can you even do that with Mama Murphy and crew?) or assign them to vanilla things and reset them. Third one... I read you have to do funky things to get settlers to actually train SPECIAL? Like only assign one person or something? Also cannot wait until food/water is patched because survival is going rough (RP as I don't eat rad roaches, dogs or molerats)!
3) I guess I will turn off Auto-Assign for now with just SS and use the WS one if I read that was the correct way to do that... And avoid multi-person plots for now? How are you all figuring out who is bugged?
4) Speaking of Multi-person plots... is there a boon for that or are you loosing out? I cannot seem to find the answer to that yet. So if I have a multi-resident house, it still says tax income is 6 caps.. shouldn't it be 12? I do think that a computer entry or something giving a little more context would be nice.
Note: The main reason I was looking into the last two was I seem to have an issue where it does say I don't have enough caps but the cap hud shows like 54 or something. I just keep paying but farms shutting down is annoying. And one farm is producing 6 and another is only producing 3 so I assume I will figure out later in this playthrough that it may be a trait issue.
I swear I thought of another question but I am blanking right now, so I probably will add to later, but I already have a wall of text.
Now for criticisms... besides the bugs, and as I said, no way could I code something and they are patching it through, I do like Sim Settlements 2. As far as the mod is concern, my only criticism I have now is that I agree the pacing is a bit off. I guess I could see how it is worthwhile to earn defense/water/commercial plots, I feel like maybe defense and water could have been unlocked earlier as I have to run with my 10 mm pistol and to downtown Boston and throughout the Commonwealth before I can settle my first settlement. In addition
As far as addons go.. I do wish, and a problem I had with Sim Settlements 1, is there is a compromise between shack homes and decent ones. I think I finally see that pre-war buildings do stand out but man some of the shacks are ugly.
I believe it has been awhile since I posted because I finally did get SS1 to work on my PC and been playing it on and off through the years. A lot of work went into those settlements.
However, I just got back into Fallout 4 with the release of Sim Settlements 2. I do want to preface this post first by saying I appreciate all the work people put into the Wiki and into Sim Settlements as it is a ton of coding that I know I could never do. In fact, I am quite mod inexperienced even though I have a PC. My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything. In fact, I have yet to beat the game yet . So many of my questions come out of fear because I have had to restart 100 hours play through four times due to mod conflicts or issues regarding Sim Settlements. Therefore I note my major concern before I try to build great city again before restarting again.
Now on to my questions about Sim Settlements.
1) A basic question I cannot seem to find even though I have lurked on these forums for awhile, is if expansions come with the base mod (Chapter 2) and other add-ons, can I safely download those to this new save? I assume it will be fine since you can update mods on a save game without issue. I just dumped a lot of mods.. down to 12 ish?... due to my frustration with mod clashes. I don't know what mods that people have on PC that total up to 100 or more. In fact... my 66 hour gameplay I just restarted due to Clean and Smooth seems to really lag Sanctuary and I have yet to complete that or start Abernathy Farm build yet. I will sans Red Rocket to avoid the Triangle of CTD.
Which means I need to figure out something to do with the ugly houses in Sanctuary and having problems shoving plots into them.
2) Is there a condensed known bug/issue section that I am missing? I I have looked at the bug section and it seems to be all over the place as if it is patched or not. For example: I have had many quest issues (looking at vault 81 since I had to do that dang vault three times before I got the Vit-o-matic ((PS. Know how long it takes to run that thing and scrap everything!!)) My major concerns is the happiness bug as I was having that and tax issues with Sim Settlements 1 when I first made this account. The second one is the multi person assignment still a thing? Some say it is fixed? Some say you need to move settlers to different locations and bring them back (can you even do that with Mama Murphy and crew?) or assign them to vanilla things and reset them. Third one... I read you have to do funky things to get settlers to actually train SPECIAL? Like only assign one person or something? Also cannot wait until food/water is patched because survival is going rough (RP as I don't eat rad roaches, dogs or molerats)!
3) I guess I will turn off Auto-Assign for now with just SS and use the WS one if I read that was the correct way to do that... And avoid multi-person plots for now? How are you all figuring out who is bugged?
4) Speaking of Multi-person plots... is there a boon for that or are you loosing out? I cannot seem to find the answer to that yet. So if I have a multi-resident house, it still says tax income is 6 caps.. shouldn't it be 12? I do think that a computer entry or something giving a little more context would be nice.
Note: The main reason I was looking into the last two was I seem to have an issue where it does say I don't have enough caps but the cap hud shows like 54 or something. I just keep paying but farms shutting down is annoying. And one farm is producing 6 and another is only producing 3 so I assume I will figure out later in this playthrough that it may be a trait issue.
I swear I thought of another question but I am blanking right now, so I probably will add to later, but I already have a wall of text.
Now for criticisms... besides the bugs, and as I said, no way could I code something and they are patching it through, I do like Sim Settlements 2. As far as the mod is concern, my only criticism I have now is that I agree the pacing is a bit off. I guess I could see how it is worthwhile to earn defense/water/commercial plots, I feel like maybe defense and water could have been unlocked earlier as I have to run with my 10 mm pistol and to downtown Boston and throughout the Commonwealth before I can settle my first settlement. In addition
I was not prepared with my pistol and crank musket for the gunner attack!
As far as addons go.. I do wish, and a problem I had with Sim Settlements 1, is there is a compromise between shack homes and decent ones. I think I finally see that pre-war buildings do stand out but man some of the shacks are ugly.