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A couple of Questions/ Criticism

Prey

New Member
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19
Good morning/afternoon folks!

I believe it has been awhile since I posted because I finally did get SS1 to work on my PC and been playing it on and off through the years. A lot of work went into those settlements.

However, I just got back into Fallout 4 with the release of Sim Settlements 2. I do want to preface this post first by saying I appreciate all the work people put into the Wiki and into Sim Settlements as it is a ton of coding that I know I could never do. In fact, I am quite mod inexperienced even though I have a PC. My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything. In fact, I have yet to beat the game yet :grin. So many of my questions come out of fear because I have had to restart 100 hours play through four times due to mod conflicts or issues regarding Sim Settlements. Therefore I note my major concern before I try to build great city again before restarting again.

Now on to my questions about Sim Settlements.

1) A basic question I cannot seem to find even though I have lurked on these forums for awhile, is if expansions come with the base mod (Chapter 2) and other add-ons, can I safely download those to this new save? I assume it will be fine since you can update mods on a save game without issue. I just dumped a lot of mods.. down to 12 ish?... due to my frustration with mod clashes. I don't know what mods that people have on PC that total up to 100 or more. In fact... my 66 hour gameplay I just restarted due to Clean and Smooth seems to really lag Sanctuary and I have yet to complete that or start Abernathy Farm build yet. I will sans Red Rocket to avoid the Triangle of CTD.

Which means I need to figure out something to do with the ugly houses in Sanctuary and having problems shoving plots into them.

2) Is there a condensed known bug/issue section that I am missing? I I have looked at the bug section and it seems to be all over the place as if it is patched or not. For example: I have had many quest issues (looking at vault 81 since I had to do that dang vault three times before I got the Vit-o-matic ((PS. Know how long it takes to run that thing and scrap everything!!)) My major concerns is the happiness bug as I was having that and tax issues with Sim Settlements 1 when I first made this account. The second one is the multi person assignment still a thing? Some say it is fixed? Some say you need to move settlers to different locations and bring them back (can you even do that with Mama Murphy and crew?) or assign them to vanilla things and reset them. Third one... I read you have to do funky things to get settlers to actually train SPECIAL? Like only assign one person or something? Also cannot wait until food/water is patched because survival is going rough (RP as I don't eat rad roaches, dogs or molerats)!

3) I guess I will turn off Auto-Assign for now with just SS and use the WS one if I read that was the correct way to do that... And avoid multi-person plots for now? How are you all figuring out who is bugged?

4) Speaking of Multi-person plots... is there a boon for that or are you loosing out? I cannot seem to find the answer to that yet. So if I have a multi-resident house, it still says tax income is 6 caps.. shouldn't it be 12? I do think that a computer entry or something giving a little more context would be nice.

Note: The main reason I was looking into the last two was I seem to have an issue where it does say I don't have enough caps but the cap hud shows like 54 or something. I just keep paying but farms shutting down is annoying. And one farm is producing 6 and another is only producing 3 so I assume I will figure out later in this playthrough that it may be a trait issue.

I swear I thought of another question but I am blanking right now, so I probably will add to later, but I already have a wall of text.

Now for criticisms... besides the bugs, and as I said, no way could I code something and they are patching it through, I do like Sim Settlements 2. As far as the mod is concern, my only criticism I have now is that I agree the pacing is a bit off. I guess I could see how it is worthwhile to earn defense/water/commercial plots, I feel like maybe defense and water could have been unlocked earlier as I have to run with my 10 mm pistol and to downtown Boston and throughout the Commonwealth before I can settle my first settlement. In addition
I was not prepared with my pistol and crank musket for the gunner attack!

As far as addons go.. I do wish, and a problem I had with Sim Settlements 1, is there is a compromise between shack homes and decent ones. I think I finally see that pre-war buildings do stand out but man some of the shacks are ugly.
 
Note: The main reason I was looking into the last two was I seem to have an issue where it does say I don't have enough caps but the cap hud shows like 54 or something. I just keep paying but farms shutting down is annoying. And one farm is producing 6 and another is only producing 3 so I assume I will figure out later in this playthrough that it may be a trait issue
I will say this much; try hitting your Settlers with that Vit O Matic you have now, and compare their stats to whos plot is producing more.
 
Good morning/afternoon folks!

I believe it has been awhile since I posted because I finally did get SS1 to work on my PC and been playing it on and off through the years. A lot of work went into those settlements.

However, I just got back into Fallout 4 with the release of Sim Settlements 2. I do want to preface this post first by saying I appreciate all the work people put into the Wiki and into Sim Settlements as it is a ton of coding that I know I could never do. In fact, I am quite mod inexperienced even though I have a PC. My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything. In fact, I have yet to beat the game yet :grin. So many of my questions come out of fear because I have had to restart 100 hours play through four times due to mod conflicts or issues regarding Sim Settlements. Therefore I note my major concern before I try to build great city again before restarting again.

Now on to my questions about Sim Settlements.

1) A basic question I cannot seem to find even though I have lurked on these forums for awhile, is if expansions come with the base mod (Chapter 2) and other add-ons, can I safely download those to this new save? I assume it will be fine since you can update mods on a save game without issue. I just dumped a lot of mods.. down to 12 ish?... due to my frustration with mod clashes. I don't know what mods that people have on PC that total up to 100 or more. In fact... my 66 hour gameplay I just restarted due to Clean and Smooth seems to really lag Sanctuary and I have yet to complete that or start Abernathy Farm build yet. I will sans Red Rocket to avoid the Triangle of CTD.

Which means I need to figure out something to do with the ugly houses in Sanctuary and having problems shoving plots into them.

2) Is there a condensed known bug/issue section that I am missing? I I have looked at the bug section and it seems to be all over the place as if it is patched or not. For example: I have had many quest issues (looking at vault 81 since I had to do that dang vault three times before I got the Vit-o-matic ((PS. Know how long it takes to run that thing and scrap everything!!)) My major concerns is the happiness bug as I was having that and tax issues with Sim Settlements 1 when I first made this account. The second one is the multi person assignment still a thing? Some say it is fixed? Some say you need to move settlers to different locations and bring them back (can you even do that with Mama Murphy and crew?) or assign them to vanilla things and reset them. Third one... I read you have to do funky things to get settlers to actually train SPECIAL? Like only assign one person or something? Also cannot wait until food/water is patched because survival is going rough (RP as I don't eat rad roaches, dogs or molerats)!

3) I guess I will turn off Auto-Assign for now with just SS and use the WS one if I read that was the correct way to do that... And avoid multi-person plots for now? How are you all figuring out who is bugged?

4) Speaking of Multi-person plots... is there a boon for that or are you loosing out? I cannot seem to find the answer to that yet. So if I have a multi-resident house, it still says tax income is 6 caps.. shouldn't it be 12? I do think that a computer entry or something giving a little more context would be nice.

Note: The main reason I was looking into the last two was I seem to have an issue where it does say I don't have enough caps but the cap hud shows like 54 or something. I just keep paying but farms shutting down is annoying. And one farm is producing 6 and another is only producing 3 so I assume I will figure out later in this playthrough that it may be a trait issue.

I swear I thought of another question but I am blanking right now, so I probably will add to later, but I already have a wall of text.

Now for criticisms... besides the bugs, and as I said, no way could I code something and they are patching it through, I do like Sim Settlements 2. As far as the mod is concern, my only criticism I have now is that I agree the pacing is a bit off. I guess I could see how it is worthwhile to earn defense/water/commercial plots, I feel like maybe defense and water could have been unlocked earlier as I have to run with my 10 mm pistol and to downtown Boston and throughout the Commonwealth before I can settle my first settlement. In addition
I was not prepared with my pistol and crank musket for the gunner attack!

As far as addons go.. I do wish, and a problem I had with Sim Settlements 1, is there is a compromise between shack homes and decent ones. I think I finally see that pre-war buildings do stand out but man some of the shacks are ugly.
Dont play only for building huge Settlements.Play the game most quest are on the road.No need with level 1 to go on the other side of the Map Build your Settlement with what you can SS2 and Vanilla later when you unlock more build new Settlements that are better or upgrade the old Settlements.SS2 is not a short story but a Building mod that let you do change things even when you are level 100 and have finish near the entire FO4 story.Vanilla FO4 is nice if you play it for the first time and much more the Building part but after the 2-3 Time you lose the fun why there is nothing new or you cant find nothing new.SS2 is made so you have always something that make it worth to become better and go on with the game.If you get the entire Mod at the first Minute you will lose the feeling of a reward if you don't need to work for it.
To the Mods add new Mods is not a problem midgame ( if they dont change something at the start of the game or the Modmaker make change that work only with new games) and upgrade is even not a problem.When upgrade a Mod first uninstall always the old version full then install the new one 99% of the times you will not have problems so.
Multiplots are still Buggy or better to say difficult to use but they work if you can ignore that some Settler is shown in some Statistic as Homeless.
Auto Assign and any other Auto option i have full off in both Mods i prefer to do all manual and avoid so a lot of Bugs and problems.
And the Problem with ugly shacks get resolved if you manual chose all :) But even the worst shack is always better then that dirty Vanilla Beds in a broken house
 
The second one is the multi person assignment still a thing?
For multiRes plots, if you have auto assign off, this is a non issue. For multiRec training plots, only the first NPC assigned will be trained. I have not noticed any issues with multiAg plots.

The first NPC assigned to a multi plot is the 'owner' and the others are 'occupants.' Currently the Vit-o-matic and tracking do not see these occupants' assignments. When you 'talk' to an NPC a box pops up with the current job/home/hobby assignment. This box is accurate. If you have MCM, you can assign a hotkey for this.
 
My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything.
LOL, had to comment on this. I am exactly the same way. I have done 5 restarts with mods and each time, I can't stop the urge to gather everything!
 
LOL, had to comment on this. I am exactly the same way. I have done 5 restarts with mods and each time, I can't stop the urge to gather everything!
I feel it really is a problem. 10 minutes maybe to clear out Covaga Auto.... another 45 grabbing all the stuff and making my companion carry it all.

For multiRes plots, if you have auto assign off, this is a non issue. For multiRec training plots, only the first NPC assigned will be trained. I have not noticed any issues with multiAg plots.
I thought there was a help post that said if you turn both the workshop AND SS auto- assignment off they often switch plots they are assigned too? Therefore it is just best to have the WS one turned on. I will see if I can find the link and commenter.. but they were a regular.
Dont play only for building huge Settlements.Play the game most quest are on the road.No need with level 1 to go on the other side of the Map Build your Settlement with what you can SS2 and Vanilla later when you unlock more build new Settlements that are better or upgrade the old Settlements.SS2 is not a short story but a Building mod that let you do change things even when you are level 100 and have finish near the entire FO4 story.Vanilla FO4 is nice if you play it for the first time and much more the Building part but after the 2-3 Time you lose the fun why there is nothing new or you cant find nothing new.SS2 is made so you have always something that make it worth to become better and go on with the game.If you get the entire Mod at the first Minute you will lose the feeling of a reward if you don't need to work for it.
My only problem is with this is my consistent findings of bugs and then having to restart as in the last 80 some hour playthrough and realized Clean and Smooth borked settlements and had to restart. I would be even more mad after 200 hours or so LOL
 
Msalaba.. it is actually something you said!

From what I have found:
If you have auto assignment on for both SS2 and WSFW, they arm wrestle each other for assignments.
If you have auto assignment off for SS2 and on for WSFW, if you assign a settler to a plot, they will stay assigned.
If you have auto assignment on for SS2 and off for WSFW, any vanila assignment will be unassigned and assigned to a plot. The settlers will be randomly reassigned to different plots.
If you have auto assignment off for SS2 and WSFW, any new settler will be auto assigned a job and home. I have not paid attention if this includes recreational plots.
 
Multi person houses are buggy in that anyone not the first person is not being properly tracked. This seems to be true with all multi person units
 
Multi person houses are buggy in that anyone not the first person is not being properly tracked. This seems to be true with all multi person units
Do they still count as having more than one settler in them though? Don't want to build 4 multi's and it only acknowledge 4 occupants in them
 
The first NPC assigned to a multi plot is the 'owner' and the others are 'occupants.' Currently the Vit-o-matic and tracking do not see these occupants' assignments. When you 'talk' to an NPC a box pops up with the current job/home/hobby assignment.
I was playing with assignments on some multiRec plots yesterday and found that the occupants do show up correctly in the Vit-o-matic. Occupants of multiRes plots still show up as homeless.
Msalaba.. it is actually something you said!
I should have had a disclaimer saying I have been playing with auto assignments (SS2 & WSFW) since SS2 v1.0.0f. I can say that I'm on my 6th (7th?) playthrough and none of my save breaking issues were caused by SS2.
 
My second comment can be interpreted as a complaint but more of the fact I have over 1000 hours into Fallout 4 and have this obsession of collecting all the junk ever. It takes me FOREVER to just get down to Diamond City because of my compulsion to horde everything.

1) A basic question I cannot seem to find even though I have lurked on these forums for awhile, is if expansions come with the base mod (Chapter 2) and other add-ons, can I safely download those to this new save? I assume it will be fine since you can update mods on a save game without issue. I just dumped a lot of mods.. down to 12 ish?... due to my frustration with mod clashes. I don't know what mods that people have on PC that total up to 100 or more. In fact... my 66 hour gameplay I just restarted due to Clean and Smooth seems to really lag Sanctuary and I have yet to complete that or start Abernathy Farm build yet. I will sans Red Rocket to avoid the Triangle of CTD.

Which means I need to figure out something to do with the ugly houses in Sanctuary and having problems shoving plots into them.
Wow, that is a lot to unpack, but it is so good to meet someone who bothers to read up on mods before feeling the need to seek help.

I know what you mean about compulsive collecting. If you don't mind cheating a little, you can open the console and enter: player.Forceav Carryweight 99999. The number modifies how much weight you want to be able to carry. Changing it to a ridiculously large number means you don't have to keep dumping or selling it. After my 6,000 hours of FO4, I don't feel the need to challenge myself that way.

About Clean and Smooth: what I have found is that if you use settlement mods that don't create new pre-combines, you are going to have problems down the road, and more than just a borked settlement.

As far as the houses go, I mostly ignore them. There is plenty of ground and open foundations to accommodate all the building you need. You can set them up with vanilla beds because the settlers will use them and residential plots with no problem.

Check out MDFs Grass Mod Fixes and Trash Cleanups at Fallout 4 Nexus - Mods and community. It's one mod that covers most settlements but with separate plugins for each, so you can pick and choose. He does recombines. The only one I have had a problem with so far is Far Harbor which has a reputation for being difficult to mod. A few are more extensive than simple grass fix and trash cleanup. In the case of Sanctuary, he has two versions with one allowing you to scrap the hammer house. Sometimes I will use Easy Homebuilder and Working Double Beds (Rebuild your Sanctuary) at Fallout 4 Nexus - Mods and community to rebuild (or replace) it, but you have to be careful with placement because the hammer idle markers are not removed.

About Sanctuary itself: I find that placing the first beacon there and allowing the Quincy gang out of the museum causes Sanctuary to destabilize pretty early on. My theory is that it is too many scripts going off in one settlements. Unfortunately, just about every tutorial I've seen sets the first beacon there. I advise doing that in another settlement. I tried Starlight and that worked well while still being conveniently close to Concord.

About Vault 88: Jenncave has created two new interior settlement mods. Her work is very clean and thorough, but she doesn't do re-combines except for these two interior ones. I have tried her Mechanist Lair and liked it. She also has Vault 88 and completely cleaned out the tunnels. That would save you a lot of time. I haven't tried it yet. Clean and Simple - Vault 88 Startup at Fallout 4 Nexus - Mods and community
 
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I have never changed any auto-assign options, so that might explain some odd stuff I'm seeing. I tend to see that I don't have enough beds, when clearly I do. The screenshot below shows that my population is 13, my bed count is 41, and yet this bar owner has nowhere to live. Seriously? (The farms seem pretty productive, though)

20210109115143_1.jpg
 
I have never changed any auto-assign options, so that might explain some odd stuff I'm seeing. I tend to see that I don't have enough beds, when clearly I do. The screenshot below shows that my population is 13, my bed count is 41, and yet this bar owner has nowhere to live. Seriously? (The farms seem pretty productive, though)

View attachment 11268
You are going to have to slowly. I'll repeat that! Slowly refresh all your res plots. A lot of times when the plot upgrades, the previous level's items remain. If you have multiRes plots, you will have to use the owner tracking from ASAM and see if you have the "one settler taking all the slots" bug. I have heard you can fix this by assigning them to a vanilla bed and wait for the SS2 script to refresh their assignments. I have been just sending them to another settlement and wait for them to be unassigned, then bring them back.

In my last 3 playthroughs with assignments and upgrades on manual, I have not encountered these problems. (other than the upgrades sometimes not removing the previous level's items)
 
You are going to have to slowly. I'll repeat that! Slowly refresh all your res plots. A lot of times when the plot upgrades, the previous level's items remain. If you have multiRes plots, you will have to use the owner tracking from ASAM and see if you have the "one settler taking all the slots" bug. I have heard you can fix this by assigning them to a vanilla bed and wait for the SS2 script to refresh their assignments. I have been just sending them to another settlement and wait for them to be unassigned, then bring them back.

In my last 3 playthroughs with assignments and upgrades on manual, I have not encountered these problems. (other than the upgrades sometimes not removing the previous level's items)
To avoid that problem change in the option to Build Manual or to pay only all from your Inventory so Settlers can not build nothing without you give the ok.Then you can use Auto Assign as if you don't have Multi Residential Plots Settlers can not take them.
 
To avoid that problem change in the option to Build Manual or to pay only all from your Inventory so Settlers can not build nothing without you give the ok.Then you can use Auto Assign as if you don't have Multi Residential Plots Settlers can not take them.
But I really like the multiRes plots! :cray lol In all seriousness, the multiRes plots work fine with manual assignment. I have not tried playing with auto assignment on with no multiRes plots built. It might be worth a test. Good catch! I do know that if you have auto assignment = on and build/upgrade = manual, you will still have settlers assigned to multiple multiRes plots.

I feel bad that Kinggath has to go through 1000's of lines of black magic code to find out where the Power of Todd is interfering with his plans!
 
But I really like the multiRes plots! :cray lol In all seriousness, the multiRes plots work fine with manual assignment. I have not tried playing with auto assignment on with no multiRes plots built. It might be worth a test. Good catch! I do know that if you have auto assignment = on and build/upgrade = manual, you will still have settlers assigned to multiple multiRes plots.

I feel bad that Kinggath has to go through 1000's of lines of black magic code to find out where the Power of Todd is interfering with his plans!
its right but if you have pay only from your Inventory on and pay from Workbench off Settlers can build nothing until you give the ok and pay.So you have all the time to change the building before they get Build to level 1.If 2 or more Settlers grab now 1 Plot as the first Settler chose he want a Multi plot (As that will still happen) when you reach the Settlement you change that Building to a Single plot and all Settlers appart from the first one get auto kicked out of the Building and become full Homeless and you can assign them then to what ever you want without searching 3 Hour's.
 
But I really like the multiRes plots! :cray lol In all seriousness, the multiRes plots work fine with manual assignment. I have not tried playing with auto assignment on with no multiRes plots built. It might be worth a test. Good catch! I do know that if you have auto assignment = on and build/upgrade = manual, you will still have settlers assigned to multiple multiRes plots.

I feel bad that Kinggath has to go through 1000's of lines of black magic code to find out where the Power of Todd is interfering with his plans!
When I started experimenting with SS1, I found that four 1x1s tiles (what makes up the small foundation plot) per settler is a really inefficient use of space, so I mostly used interior plots and came up with ways to build apartment buildings to use them with. So far, I haven't developed any multi res plots far enough along to test them. As before, settlers tend to stand outside residences that are more elaborate. So far, I have noticed that two settlers will use the interior plot with a bunkbed from the get-go , so that's a success in spite of that plot sinking too far into the wall and floor to be able to use the controls.
 
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When I started experimenting with SS1, I ... came up with ways to build apartment buildings to use them with.

... in spite of that plot sinking too far into the wall and floor to be able to use the controls.
I love building apartment-type buildings, using lots of interior plots. Partly, I build these to reduce the footprint, and partly as a hope to reduce the amount of objects (assuming that the average 2x2 plot uses a lot more 'stuff' than an interior plot).

I've experienced the interior being inaccessible a couple times. In the city plan for Oberland Station, I had to TCL into the floor in order to access it. I needed to refresh, as there were three of everything in the plot. Funny seeing three settlers using the weight bench at the same time.
 
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