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Suggestion A Blast From The Past: Very nice quest, but not working well

Kharos

New Member
Messages
10
I loved that quest, but the quest triggers are way too fragile. I was almost unable to complete the quest as a result.

1) After finding the dead patrol, I got the "completed" update but nothing happened. I was wondering what to do next, but after about a minute Jammer gave an update.
Suggestion: Teleport Jammer to player and force-start the scene as soon as corpses are examined.

2) I entered the building with bottlecap bombs and quickly found the workbench on the top floor. Nothing happened. I spent between 5 and 10 minutes examining it as I was sure that it must be the correct building. nothing. Finally moved close to the worbench and teleported Jammer to me using `moveto player', that triggered the update and scene.
Suggestion: Teleport Jammer to player, as above, as soon as player enters top floor, and start the scene.

3) I entered the high scool. After lengthy fighting I had killed most mutants (two I could not, they were behind a master-locked door) and found Ophelia knocked out on the floor (knockout framework). Woke her up with a stimpack but she would not talk to me. Reloaded the game, turned off knockout framework in MCM, killed all mutants. Found Ophelia in bleedout, in a different part of the building. After she got up she would again not talk to me. Went to the place where I found her the first time and used 'moveto player'. Then walked around until Jammer joined me and the scene started.
Suggestions: When player talks to Ophelia, teleport Jammer to player and start the scene (regardless of the location). In addition, make sure no muties spawn behind the master-level door, or make the lock novice (they kept pulling me into combat mode, maybe that was part of the problem). Also consider removing some muties to prevent Ophelia from being overwelmed so quickly.
 
There's a key to the principal's office. That in turn, unlocks the principal's desk, where there's a key to the library. The terminal also unlocks the door where the mentats are. So it's not necessary to change the lock level. I'll admit, I never knew about any of these things until I did this quest. 3 and a half years of playing, and still finding new stuff.

Re: issue 1: Just make sure you're at the spot the quest points to. Jammer will make his way over to it. If you've got another follower, they can get in the way (I've had this happen). But he will eventually make his way over to the spot, and an animation/scene will play. Just be a little patient.

As for the meet/greet scene, it is really finicky/glitchy. It works half the time for me. As a rule I always make a save before going in the building to start it. If the scene doesn't trigger after clearing the building normally, I reload, enter the building, open the console, and type: KAH.

This kills all hostiles in the cell. The scene then plays properly when I get close to Ophelia.
 
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