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3 Things

repkyle95

New Member
Messages
11
Before I get into the three subjects I want to touch upon with this mod, I first want to say that I very, VERY much enjoy it. As someone who never liked the vanilla system at all and spent essentially zero time in it (aside from building my own areas to store my own stuff), SS has always been a life saver for me. Add to that the characters and depth of the sequel and I've been hooked on settlements like never before.

However, there are three things I want to ask about because they are important to my experience personally and answers would be very helpful.

First, I've noticed that compared to the initial version, there are FAR fewer available Leaders for settlements. Back in SS1, you could have Sturges, Ada, Piper, Mr. or Ms. Abernathy, etc., basically anyone with a name had a suite of characteristics that would let you put them as head of a settlement. However, with SS2 that seems to not be the case. Sure there are a few leaders like Preston Garvey, Codsworth, and the newly-added NPCs that come with the mod, but what about those who were available as leaders in the initial mod? I LOVED the simplicity of allying with a settlement, being able to choose someone already living there as leader, and then having them start building. Now I have had to disable the leader requirement because there aren't enough available leaders to lead the settlements. Is this on purpose, or is there some quest I haven't done that unlocks all the old leaders?

Second, I've had problems with settlements building city plans and assigning themselves so inefficiently that they have people assigned to residential homes, municipal zones, and commercial zones, but they have for some reason left the Agricultural zones untouched and become very unhappy because they have no food. Is there some way of forcing the AI to assign vital city plan zoning components first (ie residential, agricultural), and ensuring those are all assigned to meet needs before things like municipal or commercial zones start being assigned?

Lastly, and this is less on a problem side and more on a side of someone who would love to make some custom buidlings - how exactly would I go about building templates? Nothing as big as city plans, mind you, merely things like residential, commercial, etc. plots. I'd like to at least give it a shot is all.

Thanks!
 
For the first 2 questions, the mod is not in final version and you must wait for it to be finished and modders to do some add-on packs :)
 
I can only help you about the first thing. You remember incorrectly how many leaders the original gave you. There were addons that added a quite a few and those are likely to be made by addon makers now that the tools are out.

But my understanding is that you can assign anyone to a desk as city leader and start building. Or at least that’s what’s been explained to me (I don’t use city plans).

Hope this helped.
 
You can assign literally anybody as Mayor now - just go into workshop mode and assign them to the desk that way. The trailers demonstrated this with Sturges. They just dont all have "leader perks", only the people you can access the other way do.
 
Lastly, and this is less on a problem side and more on a side of someone who would love to make some custom buidlings - how exactly would I go about building templates? Nothing as big as city plans, mind you, merely things like residential, commercial, etc. plots. I'd like to at least give it a shot is all.

Thanks!
Check out the Add-on Maker Toolkit kinggath recently published. Should have all the details you need. You can find it linked here somewhere, or grab the docks from Nexus: https://www.nexusmods.com/fallout4/mods/48521
 
First, I've noticed that compared to the initial version, there are FAR fewer available Leaders for settlements.
Anyone can be appointed as a leader.

Second, I've had problems with settlements building city plans and assigning themselves so inefficiently that they have people assigned to residential homes, municipal zones, and commercial zones, but they have for some reason left the Agricultural zones untouched and become very unhappy because they have no food. Is there some way of forcing the AI to assign vital city plan zoning components first (ie residential, agricultural), and ensuring those are all assigned to meet needs before things like municipal or commercial zones start being assigned?
Assign those people yourself after they have picked a job. The AI has absolutely no priorities on what to build and never has.
 
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