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salvage beacon

  1. S

    Salvage beacon clarification

    So ive got the salvage beacons working but there are a few things im not clear on. 1. When a settlement gets the items does it go into the workbench or virtual storage? 2. What determine what kind of items i get? At first i thought it was the junk i didn't pick up but put i don't think it...
  2. TheMan

    How do salvage beacons work?

    Hello, from what I understand they collect everything that is useful inside the area, my question is if it also collects items that are inside containers in the area or just items that are outside containers of any kind.
  3. D

    How do I access the salvage beacons functionality after using holotape to unlock everything?

    I always just unlock everything with the holotape because while I love the functionality of SS2, I'm not a fan of the quest, but I've forgotten how to do the salvage beacons system with this mod. Anyone able to refresh my memory please? Otherwise I'll just end up reinstalling the original...
  4. C

    Salvage Beacon Not Working

    I placed all the items (none stolen) in a container, then placed the salvage beacon. A popup appears saying "Couldn't find appropriate Caravan Services with Communications Support to pickup the signal." I already have a lvl 3 Communications plot and Caravan plot, both of them are operational...
  5. D

    Caravaneer unassigned after using Mark 1 Beacon

    Not the "out of range" issue you're expecting, the salvage trip worked fine (even got a Discovery of a new Residential design!). The issue is that the settler assigned as the caravaneer that made the trip somehow stopped counting as being a resident of that settlement - but was still sandboxing...
  6. Muteki_Inagaki

    Question Salvage Beacons Not Under Utility?

    I cannot find them anywhere, not in the Chem Station or in the Armorsmith workbench. Have they been moved? Or is this some sort of mod conflict?
  7. jsalemi

    Issue with Logistic Station Salvage Beacon integration

    Since IDEK doesn't have his own forum, I'm going to post this here, and see if he sees it (or if someone else can confirm it). On one character, I turned off the traveling caravans because I was getting traffic jams. After that, the Salvage Beacon integration stopped working -- putting a...
  8. T

    Faction Salvagers

    Huge fan of this mod. It's the most "realism-friendly" method of dealing with the tedium of looting scrap I've seen. It would be great if, once the player has joined a faction, they were able to replace the rags wearing salvagers with salvage teams from their faction. Minutemen soldiers...
  9. G

    Carcass Transport

    What: Player can place Salvage Beacons on dead NPCs to have the salvager haul the body back to the settlement. Why: Leaving all those dead bodies out there is loss of potential caps and food that could be processed and there is no way the player can take the time to lug that body back...
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