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I looked through the Available Add-On Packs and didn't see what I'm seeking.
The vanilla settlement floors have difficulty snapping to interior plots and many of the vanilla walls clip through the plots. Currently I use console commands to precisely positions plots so they don't intersect with...
It’s been a while since Chapter 3’s release and with it came this feature that would be implemented “soon.” So I was wondering what the progress was on pre-populated/built settlements and when should I hope to see it released. Any information would be appreciated!
Hi Team -
Currently playing with pre-built settlements. However, sometimes I want to change the city plan from the default to something from the City Plan contests. The tear-down and rebuild works fine, but often the idle animations (blue ghosts) are left behind. The same happens...
So when you start up a new game of Conqueror, and you have settlements pre-built and pre-populated, it's very likely that any place you choose to make an outpost is going to have a pre-existing population. If you are a Liberator, you may not want to make a new outpost with captives, you may...
I'm posting this before testing on the 'script compactor' gets underway. I want to make sure that this issue doesn't get confused with the new super-speedy method of handling settlements.
To the matter at hand:
Since my first conqueror play through when it first launched until now, my Finch...
(Tl;Dr) ON XBOX ONE
many other mods, tried multiple load orders, and different combos of mods
Character 1: 7 day playtime, full completion, each settlement has been found, no popup or progression meter
Beagle2: progression meter moved well, had to start new char because dogmeat died
Beagle3.0...
My idea is a little complex, and may conflict with the way Sim Settlements is implemented in its current form, so I will try to simplify my idea to the best of my ability.
Would it be possible... to make it so that settlement locations in the game world would already have a foundation level...