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DLC offers many new enemies, trappers, pack, and other raider varieties. We should take the raiders from nuka world and have them attempt to invade and attack settlements if the player decided to be a liberator and kill nuka world raiders. The escapees come back to target whatever liberator...
I've been building exclusively in Far Harbor on my current "test" savegame. This is not exactly a "bug" but I figured it was worth posting.
Had to head back into the Harbor-town as part of a quest, and who do I see but... a Simsettlements Visitor. I know "Old Longfellow" always had an 'idle'...
Port Dalton: A fishing port which grows to provide homes, work and resources for 15 settlers. It has a small over production of food, and is self sufficient with water, defence and maintenance costs.
Add-ons used: Wasteland Ventures 1 & 2, Sim Scrappers, IDEK's Logistics, Rise of the...
Abbey of the Mother of Fog (Aka: National Park Visitor Centre)
A Children of Atom themed settlement with accommodation and work for up to 15 settlers. As a basic settlement it is designed to be self sufficient for food, water, maintenance costs and defence. The plots used are balanced towards...
Easy to workaround, but it should be noted that flying and stopping time in workshop mode appears to have some bad interaction with the memory simulator portion of 'Best left forgotten in farharbor (Which uses the workshop interface). Indexer bathing issues, unable to exit the simulation, and so...
I'm using city plans from Rise of Far Harbor and my Longfellow's Cabin settlement reached lvl 3 a little while ago. However the hotel that was featured in Cordless VII's Longfellow's Cabin Lvl 3 tour video isn't there.
Is there a lvl 4 or something I don't know about?
So I have been doing a new playthrough of FO4 with Sim Settlements and have noticed that no matter how many housing plots i seem to have built and in use my settlement/s in Far Harbor seem to not count them towards residential plots required to build commercial plots. I have settlements with 10+...