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I've seen this touched on from time to time by players but I wanted to ask for clarities sake and for the most updated information. Do production plots connected to the caravans add to the stores in other settlements? Are they supposed to or are they limited to their home settlement? If they are...
I have been using Sim Settlements for almost 2 years now and have done several characters using it. I decided to try SS2, but didn't like it so I went back to my 3 in 1. I also added the Advanced HUD Framework before starting a new character. Well things have gone awry. I build one of virtually...
Hey, would just like some quick clarification on one thing. For example: the water filtration requires the coal pit to be unlocked, right? Does that mean they have to be in the same settlement at the same time? If so, once the water filtration is built can the coal pit be scrapped/upgraded...
Hey, when i open the manage upgrades tab on one of my advanced industry plots I don't see any tech tree option. I've built several different types but its missing on all of them.
Also at the beginning of starting making advanced industries I once got a pop up message about a new discovery...
So in the year two package is included the another brick in the wall buildings which adds new advanced industrial plant stone, is there a cheat list somewhere on what all plants it’s Holding in it, as when I load tech tree in game it only says in the parts where the buildings are supposed to be...
So my sunshine tidings settlement was having some troubles (ended up finding 3 bugged plots which released more than half of the settlement build limit!) and I had to rebuild the nuclear enrichment plant,aaah so long took to get to there and it had much nuclear in it alredy ;( so can I use a...
There might be some spoilers in here if anybody reading this hasn't embarked on the quest.
I'm working my way through the Advanced Weapons quest where I'm now tasked with collecting energy signatures. Cue is complaining about the Institute, creating a great big clue there. Unfortunately, I've...
I direct your attention to this video. Watch it if you want to understand otherwise i will try to explain.
The plot can be an evolution of the coal pit. It can generate concrete over time or if you have spare coal and clay from the excavator you can make some yourself from the plot like how...
This kind of continues from my last thread but another thing i would like to adress is production lines and how they they could be better worked out.
As i said before I have played a few of the Anno games (1404, 2070, 2205 and hopefully 1800 in a months time) and one thing I like about that is...
so something that has always bothered me while playing simsettlements is how you can seamingly no matter what you can build all the advanced industrial buildings at every settlement that can fit them. now this might not bother others but it kind of bothers me since i play or played games like...
As the title says I'm looking for city plans which incorporate the advanced industrial plots from Industrial Revolution without requiring a shitload of other settlement mods or add-on packs. Are there any?
During the livestream it was mentioned about arming settlers with better gear. Issue is you run across random amounts of gear so you kinda do it at once.
Why not have an advanced plot that requires body armor and military salvage that can make copies of weapons and armor with all the mods added...
I finished the Solar Tower unlock from Industrial Revolution 2.0. It's a really great quest, and you should really try to get it yourself if you can. If you're lazy or just want to see the end result, I've included a video showing the reward. As far as Kinggath and I know, I'm the first person...
I'm trying to keep the spoilers down but.
The solar panel godrays don't erase themselves when you move them leaving behind copies.
I found this out trying to calibrate them. Moving them around so they all worked.
So i opened the door and found the settler passed out cause i have knockout overhaul. I woke her up and stood in the building.
Suddenly the settler passed out again. I dunno if it was the puddle or the filter box.
I keep tracking toggled for plots awaiting upgrade, but I would like to suggest an option to manually set a plot not to alert for upgrade. For example, I have a brewery in Abernathy Farm and it's been around long enough that it's eligible for upgrade to a distillery. I'm not done brewing all the...
I upgraded an advanced plot in Sanctuary to the recruitment station, and now I'm being overrun with settlers there. I've moved a lot of them to other settlements that are lagging, but due to vanilla limitations, the move function still honors the charisma level, and I can't move them to all the...
So I wanted to start generating nuclear material and built both a mine and a scrap yard for advanced industrial plots.
I upgraded the scrapyard to crusher but never could get it to upgrade no matter how long I waited and no matter how many common or uncommon materials I shoveled into it. I...
Couldn´t find anything about this.
If automatic upgrades for advance industrial plots are on, would there be the chance to get repeated buildings from the same tech tree?
For example, say I have a building that upgrades into two branches, and it upgrades into the "A" branch. Later I build...