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  1. xen81k25

    Caravan services not working

    I've had a similar issue. After not adding or linking any new settlements for some time I have tried to add a few and they won't connect even after completing all of the basic troubleshooting steps mentioned above. It's quite possible that I started using HQ supply lines some time during that...
  2. xen81k25

    Taffington will not connect to Covenant

    Having serious issues with any new settlements connected to the Virtual Storage Grid. If you look at the screenshots below the settlement itself is connected, and I do have access to the workshop storage grid. The current state of the plot is "Operational, No Other Caravan Services in Range"...
  3. xen81k25

    Integrating mod settlements with supply lines

    Currently playing on survival with SS2, with this mod https://www.nexusmods.com/fallout4/mods/12685 , which allows travel between connected settlements on survival. I connected the New Rexford Hotel settlement (from the mod Depravity) to my supply lines. I can even see the supply line in my map...
  4. xen81k25

    Power distribution maxed out but not registering

    There is nothing to KAH. Even if I TCL all around the cell there isn't anything there. I think I am really going to have to dig into the quest console commands. The console command for complete ss2_disaster_infestation does not work, so maybe I can set it to a certain quest even. Might even see...
  5. xen81k25

    Power distribution maxed out but not registering

    Okay, tracked all of the fires, was actually able to put them out. Looks like my real problem is the infestations. Looks like I have not 1 but 2 in my power distribution room. But of course there is absolutely nothing to kill and no sign of any infestation there whatsoever. Tried...
  6. xen81k25

    Power distribution maxed out but not registering

    I think that is quite possible. The disasters seemed to be glitching and I turned them off in MCM. But they kept happening anyway. Did not know there was a way to check, will try that next. My water room is level 3 I believe, so could be the same thing. If I had a disaster that is glitched into...
  7. xen81k25

    Power distribution maxed out but not registering

    I've got surplus power for days. And the stations to move it: And yes they're supply lined into my HQ. If you look in the original comment over on the power row in the caravan column, it shows the same value at the top of the power report above. Really think the problem is the HQ Max, not...
  8. xen81k25

    Power distribution maxed out but not registering

    Been trying for forever to get enough power to my HQ. Have done all the steps; plenty of engineers, trade route established, huge network power surplus, level 3 relay stations, etc. Not sure what patch it come out on, but was digging through settings and noticed the HQ status bar extra info...
  9. xen81k25

    My power plots absolutely refuse to generate power

    Throughout my whole playthrough my power plots have consistently refused to generate any power. I was just building generators, but now I'm stuck on the Commonwealth Rising mission because it seems like generators may not count towards my HQ power needs. I've tried about everything, multiple...
  10. xen81k25

    How much power do you need to complete Commonwealth Rising?

    Currently have all of the engineering staff assigned required and the power room is level 5 in HQ. I have a supply agreement with Jamaica Plain which is currently producing 1600 power (and only using like 10) and is connected to a relay station.
  11. xen81k25

    Console command to repopulate city plan list?

    There are city plans that I've used multiple times in my current play through that are just not showing up. Is there a console command to repopulate them. I had a similar issue with city leaders not showing when assigning a mayor. Plopped in the console command for that and they worked fine...
  12. xen81k25

    Lazy loafers at Covenant

    I went to Covenant and completed the mission there to access the workbench and build a city plan. Several of the unique NPC's there appear to count as settlers, but they don't work plots and I can't assign or move them. Interestingly, some of the unique NPC's are assignable, but others aren't...
  13. xen81k25

    Another case no Stranger

    Hey guys. I played all the way through Chapter 1, and then I spent way too much time optimizing and rebuilding my load order to start a new game when Chapter 2 came out. I meticulously tested my load order to make sure it was optimized and very stable for SS2. Finally finished this week. Went...
  14. xen81k25

    Do I need Buffout 4 and Baka ScrapHeap?

    I originally read the linked article a couple of weeks ago. The author lists Baka (when used with Buffout 4) as "[One of] two additional mods whose usefulness alongside Buffout 4 is currently debated." Due to the depth of the article I'm inclined to believe that he has done some research and...
  15. xen81k25

    Do I need Buffout 4 and Baka ScrapHeap?

    I'm currently rebuilding my load order but I will end up with 200+ mods. PC hardware resources are not an issue. When running the game my CPU/GPU/RAM/SSD hardly ever get above 75% so I'm actually trying to determine how to use tools like these to remove the software bottleneck so the game can...
  16. xen81k25

    Do I need Buffout 4 and Baka ScrapHeap?

    I've noticed a lot of people mention they use Buffout 4 and Baka ScrapHeap, especially in a lot of the chats around the current save time issue. I thought that Buffout 4 was designed to dynamically allocate memory and thus made Baka obsolete. Is there a benefit to running both? If so are there...
  17. xen81k25

    Solved: Scrap Everything & SS2

    I have Place Everywhere in my modlist. I know Place Everywhere has some scrapping functions beyond the vanilla game. These do not destroy precombines do they, or in any other way adversely effect the game?
  18. xen81k25

    On the nature of script lag

    One specific questions about this. I unequivocally agree that staring at the ground is one of the fastest ways to get everything up to speed. Another common method often mentioned on these forums is travelling to a quiet cell (e.g. Home Plate) and waiting there. Do you have any idea the pros and...
  19. xen81k25

    On the nature of script lag

    I had not looked at Papyrus logs for a long time, because it is my understanding that they produce a lot of false positives and something like Buffout 4 crash logs are a much better tool for determining issues. Also I sometimes used Fallrim to determine the number of scripts currently...
  20. xen81k25

    On the nature of script lag

    Do you have any theory as to what the best testing environment would be for optimizing script execution? I have been testing at Spectacle Island and at Vault 88 with GavMan's Vault 88 city plan (he builds demanding but virtually error free city plans) with the intent to test city plans with a...
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