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  1. ArtificialCactus

    Question Finding/Creating custom units/loadouts for SS2C3

    pretty self explanatory, I'm currently playing through C3 (and enjoying this WAY more than I thought I would. And that bar was already set pretty high with C2) and I kind of noticed that the warriors and other unit types are kind of lacking in loadouts. It could just be that I'm not far enough...
  2. ArtificialCactus

    Addon Maker's Toolkit Discord

    Got inspired by seeing SS2 so I thought I'd try my hand at making a faction pack for SS1 Conq. If the server is still around and running it'd be great if I could get an inv SENT
  3. ArtificialCactus

    If I had a Hammer bug

    so I figured out my problem; apparently despite the settlement saying that I have 5 settlers, I only have 4, 3 randos and old paul. so I waited a day and that fixed it, hopefully no one else has this problem
  4. ArtificialCactus

    If I had a Hammer bug

    I got SS2 up and running and now I'm on the if I had a hammer quest. Reason I'm still on the quest is because the number or residential/industrial, agricultural plots keeps on resetting back to 4 residential and 3 industrial/agricultural no matter how many I put down. I don't know if anyone else...
  5. ArtificialCactus

    Jake/Stranger not spawning at start

    doesn't seem to be the problem, workshop framework is above SS2, not exactly above like you showed (its got a couple mods in between it like XDI and armorkeywords) is there any other thing?
  6. ArtificialCactus

    Jake/Stranger not spawning at start

    Hi, I just started a whole new playthrough for SS2 and chapter 2 but for reasons unbeknownst to me jake/thestranger wont spawn after I place down the settlement recruitment beacon and power it. I waited 20min (real time), slept in a bed for 48 hours, and checked through to make sure all of my...
  7. ArtificialCactus

    Question Regular Raiders Spawning in Outposts

    essentially what the title says, I'm playing through the conqueror storyline and sided with Jammer and the raiders. I've been trying to recruit more recruits so that way I can expand my empire, but instead of getting troops to attack I'm just getting visiting raider marauders, berserkers and...
  8. ArtificialCactus

    Solved Soldiers not being recruited

    I think I do, unless they need to be in the main base instead of an outpost.
  9. ArtificialCactus

    Solved Soldiers not being recruited

    basically that's my problem, but before you say "just turn off soldier needs" or "make sure you have enough resources", yes I did turn off soldier needs and waited a day. I even turned it on, waited a day, then turned it back off, waited another day, and my soldier count stayed at 3. And when I...
  10. ArtificialCactus

    Question No Quarter For the Wicked not starting

    title pretty much says it all. I dont know if theres some sort of prerequisite for it to begin but things we going pretty well story wise up until I finished collecting doggies for maul, that was about a week and a half ago real time. is there some place I have to go or something I have to do to...
  11. ArtificialCactus

    Question [BUG] Dogmeat and the warhounds

    So I'm playing through the conqueror campaign (which is amazing btw) and I just got to the part where I go tame doggies for maul. When I get back to base to have a chat with the big guy I heard gunfire and yelling. Wondering what it is I go investigate to see dogmeat tearing the throat off of...
  12. ArtificialCactus

    Question Attack force added without adding

    small update to this, the number increased to 9 and I still dont know why its doing what it's doing
  13. ArtificialCactus

    Question Attack force added without adding

    every time I try to go out on liberate an outpost, it says I already have 7 selected even though I just opened the attack force menu, I've cleared out all my companions, dismissed all of my personal guards and I still have 7 special unit ghosts joining the assault. Im not sure if its a bug or if...
  14. ArtificialCactus

    Question Captives from raids (both for and against) not working

    Hi, sorry Im new to this whole thing but I was playing as a Liberator and thought about the whole captive system. I use the settlement defense system from the creation club to try and get raids to happen at an outpost, but after they were all cleared out now captives were taken. I thought that...
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