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  1. VaneSlasher

    Question Help - S.S. Conqueror's PreBuilt "Waiting for the Engine..."

    @BinaryMisfit I'll try this one. Thx for da tip
  2. VaneSlasher

    Question Help - S.S. Conqueror's PreBuilt "Waiting for the Engine..."

    So, I prefer not to do it even when they say it is possible. At least I got it right xD Let's see if I understand correctly, it's like the uninstallation creates gaps, right? And this makes da code going to "heck in a handbasket"?
  3. VaneSlasher

    Question Help - S.S. Conqueror's PreBuilt "Waiting for the Engine..."

    Okay, I'll try this way. This was a path I never walked. There are many myths and inconsistencies when it comes to installing / uninstalling mods in mid-playthrough. And as many times the author himself doesn't know how to make sure it can be done or not, I end up refraining from doing it for...
  4. VaneSlasher

    Solved Settlemods Collection by m0ds1984 (Compatibility)

    @RayBo Really!? I need see this by myself. I'm posting a thread this moment and couldn't help noticing that you also use a insanely huge modlist (500+, just like me). When possible you could take a look. Your help would be most welcome. Thx P.S.: Note, I'm using pra's Waushakum Pond now too...
  5. VaneSlasher

    Question Help - S.S. Conqueror's PreBuilt "Waiting for the Engine..."

    Hi guys, thx beforehand for your attention; D This time I'll be brief. Give me a light. When I finish setting up Conqueror da Built bar fills incridible fast and show da message "Waiting for the Engine...". I repeated the process several times and with variations and yet this continues to...
  6. VaneSlasher

    Solved Settlemods Collection by m0ds1984 (Compatibility)

    Hi guy it's cool meeting you. I was on your channel these days, I found him a short time ago and I really enjoyed it. Thanks for introducing me to Spawnable Unique Settlers, it was a great alternative to my old Better Settlers Please continue!
  7. VaneSlasher

    Solved Settlemods Collection by m0ds1984 (Compatibility)

    Roger that. Yes, I had noticed something strange. The mod is relatively old and only has 4 bug reports, its always makes me suspicious. This is a shame, I actually liked some places (very promising) and the only problem annoying was this conflict but in any case I think it is better not to...
  8. VaneSlasher

    Suggestion Archimedes-II patch for Industrial Revolution

    I can confirm this. Apparently I was wrong because of the AWKCR. He manages craft recipes from another mods for his own workbenches. Sorry for the annoyance ( ◡‿◡ *)
  9. VaneSlasher

    Solved Settlemods Collection by m0ds1984 (Compatibility)

    This message is more of a warning than a report in itself. For those who are interested in knowing: Today starting a new fresh savegame, because I'm updating Conqueror to 4.2.6a, I unfortunately had a trouble. When I tried "Pick Settlements" in Conqueror's built menu da list was empty and won't...
  10. VaneSlasher

    Suggestion Archimedes-II patch for Industrial Revolution

    Hi, guys! This is my first time here on the site. First of all I would like to thank king and everyone involved in this insane project. I met SS recently and am currently in love with this whole universe. Now without further ado, these days (after a long time) I decided to play FO4 again and...
  11. VaneSlasher

    Question Reaching the Script Limit - Maybe?

    Gold tip. Never, NEVER, under any circumstances install a mod in mid-playthrough. As much as a description says that you "shouldn't" have a problem, DISTRUST. Many things tend to break when you do this. So I like to always create a new savegame when I add a plugin. EDIT.: Diamond tip. AVOID...
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