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because it's considered a "secret" base so in bathesda's logic a beacon would render the whole "secret" base idea pointless , so if you want settler you have to actually send them from other settlement , it's not a bug 'cause even UOF4P didn't add the beacon in their patch
also try the complex...
hey guys just a small stupid question : i don't see the build tab of SS , back a couple of patch before there was one in the main menu when you go into build mode , was it removed ??
i read through the patch note but couldn't find any mention about removing SS build tab
my answer to your question is build more walk way on your wall , i notice that whenever the settler can't get a good line of sight to the enemy they will run out of the wall so i build a floor tile on the wall and a stair leading to it and they will use that instead of running out , there will...
any mod that let me build even better i.e wiring , turret and complex logic gates ? i want to build a system in which a turret is hidden behind a powered door and when the siren turn on the door would be opened and the turrets powered :v
so to start with me i'm a huge nerd for settlement building i spent roughly 88 hours (and i just bought fallout4 last week :v) just to build settlement , what i always do at every single one of them is get the defence system and wiring just right , and every defence system at my settlement are...
@RayBo no in the vid was right after i spent 2 hours real life in vault 111 , i did that 1 time before just to test for myself the vid was to show that the problem still presist and can be somewhat fixed , and i do know about the santuary navmesh issue , but i have tested ( clean game , only...
@RayBo ok after extensive testing i have no idea what is going on , this time i have a completely clean game with only sim settlement but it's still a problem even when i wait around for 2 hours . When i refresh the city the pathing is back but whenever you left the settlement( or use "wait"...
after a day of applying the fix it's still not working ( running FO4Edit put load order as shown by LOOT , idle in vault 111 for 2 hours ) yep looks like i have to start from scratch
Edit : how long are you suppose to wait at a settlement after activating the city plan and have every thing load...
@RayBo ok , i'm currently using FO4Edit to "clean" my load order , after that i will try your fix thank you for your help , patient and the tools you've given me :ok
i have tried with my oldest save to see if the problem still presist but to no avail , the same thing still happen oh and that save didn't have "scrap everthing" in it
@RayBo this is what came up when i run the check , and i also admit i don't have much mod installation knowlage and discipline , before this i uninstalled a mod called "scrap everything" (and kept using that save) but as i said i don't have a "clean" save so i don't know if that is causing the...
hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i.e mostly 3 days...