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Does this mean anything to script heavyweights magicians around here?I am realy short in tehnical area, but I am hungry of some more personal objective insigh, if there is any.
I did a test with PANPC cloning feature. The thing is without this mod the number of clones put in the games is lower before PANPC automatic throatling kicks in (scale down the activity on cloning). With this mod, cloning is way faster, in fact it finish cloning, at the end there are NPC-s that...
That's good news, wonder how much does it shave when not in cinematic mode. Gues I have to test it myself. Thanks XV for testing, and you for passing the info :) Now I know in which direction to goo.
I wonder if and in what way would this mod help SS2 functions https://www.nexusmods.com/fallout4/mods/73774?tab=description ?
Is there a real time test scenario in which we could quckly test this mod in SS2 environment?
Updated patch for new versions of Chapter 1 v2.2.2 and Chapter 2 v2.2.2. Links at the first post in this topic.Greslin should put them on google drive as soon he is up today.
My concern are more in area of performance of Conqueror. For me in the old one I allways for the sake of immerison prebuild 12 settlements only where there are NPC present in vanila. If I prebuild them on level 3 I can't attack them because I CTD allways on attacking them. This is with only...
Updated to SS2 Chapter 2 v2.0.0g. New version of PANPC 2.0 have introduce new improvments in code that greatly reduce PANPC footprint in Papirus engine. Guide has been updated at http://forums.greslingames.com/viewtopic.php?f=18&t=41 with screenshots of PANPC MCM settings that reflects the...
Uploaded the version of PANPC SS2 NoEnableKeyword pathc with correction made by LoneShadow. He corrected certen NPC-s records that I diden't check. Please redownload the patch and overwrite the old one for SS2 Chapter 2. Thanks LoneShadow :)
PANPC SS2 NoEnableKeyword patch updated for SS2 version 2.0.0b hotfix
This is my personal recomandations to use the mod in light and heavy load orders .If you are using all combat profiles in MCM then you can setup prity intense and agressive fights. For maximizing effect use of PANPC and...
The couse of Ada acting strange is because
Yeah, that mode is the couse of Ada acting strange. For others, you need to change in Non-Player Character trou Xedit in Aggro section Aggro Radius Behavior to False and Attack to 0.