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  1. E

    Discussion City Plan Improvements

    Which is what I thought he was after. So why wait for the city to get to 100% before doing that? It should Always be unlocking enough for the current population, and then stalling for more to arrive. It sounded like a bug report more than a feature request (which is also fine, stomp them bugs!)...
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    Discussion City Plan Improvements

    Ideas I would like to see. => Single level cities. Not assuming L3s, but just a 'city' to be conquered. Would make for some easier pre-builds with only one level, which you take over and scrap to build a Working city, that You pick and then level up... => "Conq-Prebuild focused CP's designed...
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    Reporting Bugs

    Trying to open those links takes me to the pages, but says that I'm not logged in anymore, and that my (already remembered) password is invalid if I try to login. And yet I remain logged in on this page and others in other tabs at the same time...
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    Patch 4.2.6 - Canary in the Save File

    Right. Of course. They're basically just forms & objects without scripts of their own. Vanilla object scripts (like generators) wouldn't count. And an author using the Override Script option would know to add support themself by then.
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    LinkedRefs Warning, RE: Scrapping

    Having read through all replies, I'm also curious. Has further testing been done on this yet? Since the rug trick and pillar trick are a MAJOR building mechanics used on PS4s. Where save testing is at it's worst, basically zero. They crash all the time, because... Who knows? I'll setup some (PC)...
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    Question Spectacle Island Overhaul Proposal (seeking feedback)

    The easiest/quickest way would be an interior space to set the town in a cave/large abandoned building... Edit: or Subway tunnel would be an excellent one (that I'm using myself, WIP) A new world space is usually not 'new' by the way. It's usually a cell(s) copied from somewhere else and then...
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    Question Spectacle Island Overhaul Proposal (seeking feedback)

    I would think a different area would be better for this Idea (which sounds good). Making it a New World Space would be the ideal I guess. More work, but more compatible.
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    Patch 4.2.6 - Canary in the Save File

    Do the Settlement Layout Plugin Creator and the City Plan Plugin Creator have Canary support "baked in" yet? More reporters for every addon made. I assume this is the goal, if not yet implimented.
  9. E

    April 2020 Specifics

    Good Luck to all for the contest. I enjoyed the rest of my birthday (27) off. I think I've found a bad add-on (not identified specifically). When I try to sleep the game hangs. If I load the console save I made just before I can sleep _IF_ and only if don't wait after loading the game. Loading...
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    April 2020 Specifics

    I still can't sleep 80% of the time without it hanging, (which also means so I can't setup my advanced industrial, etc... because I don't have time for them to level by waiting when I can't wait/sleep). So I'm out. I'll take my time and add the quests etc as well, then release it as it's own...
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    April 2020 Specifics

    2's about ready, just adding lights (and it's Suddenly very Dark?). I'm almost ready to regress to level 3, and add the last touches. Should make the first deadline then.:good Then regress to 1 and foundation, they're quick.:good Will be the next step. Should to be easy, fingers crossed. :blush...
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    April 2020 Specifics

    I tried that before, but I'm not sure I tried Both together. Testing now.... On that note... Will the extra item selection (yes, default is INS) allow you to select items that would break the pre-combines? Like can I delete some of the glowing fungus? It will let me, but I'm not sure on that...
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    April 2020 Specifics

    Sadly, I do not find this is to be the case. :scratchhead To move them with PE you have to be able to select/highlight them. Even after entering and exiting workshop mode multiple times, they will not highlight for me. But it's not crashing when I try to sleep anymore :grin Have doubt's about...
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    April 2020 Specifics

    Yup, that was a problem earlier, because they were on top of something. Same solution (once I figured out they were what was in the way), delete. As for Re-importing: Mostly worked. Some of the blue animation markers and effects didn't transfer over again. But a copy of one of the SAME...
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    April 2020 Specifics

    Ok, I didn't know midnight, but it's now 20 hrs and the active scripts have gone Up again, suspended stacks still stuck on 11. I Could try and import everything into a new save. That might fix it in time to finish up.
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    April 2020 Specifics

    I don't think Roboland is going to make the deadline. I'm basically done, just polish and double checking before sepparating into different levels. But the suspended stacks aren't going down anymore, and it's been well over 12 hrs now. Since I'll have more time, I'll put it out later, once the...
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    April 2020 Specifics

    Ok. Breaktime is not over yet. https://imgur.com/gallery/gfXAfHA While I'm waiting for That... Could I use Both furniture pieces? I have them in the same place (+/- .01 because Z-fighting is a horrible thing, same with X&Y).
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    April 2020 Specifics

    I'm not using the Project Blueprint for Automatron / Nuka World / Far Harbour. I have them installed, but am carefully not using them for DLC compatibility for players that don't have them. I'm limiting myself (I think) to just the MegaPack2 Vault plots and Vanilla SS plots. Is it Not part of...
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    April 2020 Specifics

    SimSettlements - Vault-Tec Tools - Dynamic Furniture - "Everything" Are they really not allowed? For a Vault build? :scratchhead SimSettlements - Vault-Tec Tools - Misc - "Both Overseer's desks" Again strange, but there Are other desks.
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    April 2020 Specifics

    Just be Creative with what you have. I'm pretty sure you can manage creative at this point... https://imgur.com/a/EHOrj7Z Edit: I guess Creative can go To Far https://imgur.com/gallery/lR3IXPG
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