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  1. CorwinSF

    Question Your experience with Buffout 4

    I believe Buffout 4 replaces Baka Scrap heap. Buffout 4 does not require a new game
  2. CorwinSF

    Question Your experience with Buffout 4

    Works great here. My game was crashing so often I was on the verge of starting over. After Buffout 1.6 and beyond, It just won't crash at all.
  3. CorwinSF

    Question Sanctuary Plots Randomly Changing

    Seems like an interesting bug. I've heard some people say they won't use Sim Settlements in Sanctuary. I'm trying to understand if this is a known bug, and people just avoid it, or is this something new.
  4. CorwinSF

    Question Sanctuary Plots Randomly Changing

    Another plot in Sanctuary went nuts. An indoor commercial plot was a level 3 clinic. There's now an entire kitchen built right over the clinic gear and an advanced industrial plot broke so bad it said to use the immersion breaker breaker on it. Did so but it didn't fix anything. Anybody have...
  5. CorwinSF

    Question Sanctuary Plots Randomly Changing

    I don't have Concueror installed. Haven't tried it yet :)
  6. CorwinSF

    Question Sanctuary Plots Randomly Changing

    I've built up a good sized city in Santuary - between 42 and 45 plots. The city is at 25 pop and pretty much done from a build perspective. A mix of residential, commercial, industrial and 3 advanced industrial. First issue was my logistics station (industrial plot) changed to a scrap station...
  7. CorwinSF

    Solved Interior Industrial Plot > Turbine Room > How to Use the Power

    Sorry for the late reply - I ended up using [VT] Cold Fusion by Samutz. It has a little power connector right on top of the Sim Settlements power box on the internal plot pole, that a wire can be connected to. Thanks for the replies! :)
  8. CorwinSF

    Solved Interior Industrial Plot > Turbine Room > How to Use the Power

    I'm not sure, but when I read the plot description it only talked about radiant power, which works. I was trying to get into some wires / conduits, and could not make that work. There was another plot that specifically put a connector on it so that works. I just loved the look of the turbine :)
  9. CorwinSF

    Solved Interior Industrial Plot > Turbine Room > How to Use the Power

    It says it's an RS building which I believe was included in one of the yearly mega packs. I did some more research and I believe it's an issue with the building itself in that it's designed to only provide radiant power. I doubt there is a work around, so I'm gonna mark this resolved and try...
  10. CorwinSF

    Solved Interior Industrial Plot > Turbine Room > How to Use the Power

    I have a Turbine Room that appeared when I built an Interior industrial plot. I didn't think much about it and it upgraded over time to level 3 and produces 47 power. Now my town is low on power and I have determined that this power from the turbine room isn't actually powering anything. I've...
  11. CorwinSF

    Researching City upgrade weirdness

    Thanks - I had disabled everything in console, but the Steam Emitter won't go. I was able to get the ring / vector looking thing that shows up, but 2 things happen: 1. The Steam itself doesn't go away 2. The Steam Emitter symbology returns once I save and restart. It's no big deal - I don't...
  12. CorwinSF

    Researching City upgrade weirdness

    holikki's sounds like something I've been reluctant to report. I fast traveled to Home Plate from Railroad HQ. Using Aloot's Home Plate mod. The main door inside is packed with pipes, junk, a steam vent and other parts, most of which are unscrappable, and have names that seem like RotC build...
  13. CorwinSF

    F4SE not working???

    If you have the old Fallout4.exe and libScePad.dll, you can play on the old version. You'll be missing some main menu items like "Quit" but that's nitpicking. Edit note: Some content removed by Administrator DAmanding
  14. CorwinSF

    Sim Settlements and SKSE?

    Not that anybody asked, but F4SE is required for Place Anywhere last time I checked, which makes Settlement building more of an issue.
  15. CorwinSF

    Kids at Somerville Place

    I didn't know the kids beds made a difference. I'll try them thanks...
  16. CorwinSF

    Kids at Somerville Place

    My question is what are people doing with the two kids at Someville Place? Can't assign them to any job, or bed. I accidentally scrapped their house during the rebuild of the town so they just take up space around the camp fire. Thanks :)
  17. CorwinSF

    Upgraded to Latest: Refreshing Dwellings Takes Them Down

    Update for anyone who runs into this: I did as Kinggath said, and rebuilt the bugged VIP plot and assigned the kgSIM_Story guy. It's taken a bit but he's building the building again and everything is working. :)
  18. CorwinSF

    Extend all Settlements

    I just went through this same discovery and replaced Spring Cleaning with Scrap Everything. Didn't experience any issues. Nothing came back that I'd previously scrapped. I never did have the problem with plots sinking into the ground myself, but I'm pleased with the switch.
  19. CorwinSF

    Upgraded to Latest: Refreshing Dwellings Takes Them Down

    Right on - I'll give it a a try. thanks!
  20. CorwinSF

    Upgraded to Latest: Refreshing Dwellings Takes Them Down

    Thanks for the update - I'm not sure I even have a pre-upgrade save. Survival mode and I didn't notice the problem right away. If that offer to show me how to get back my VIP building stands, I'd like to take up on on it. I don't mind grinding a little.
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