Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
I'm going to have to drop out. I've been way too busy at work and won't have time to finish it. I might finish it later and release it on my own. Sorry guys.
1) What other mods are you using? Like Phil said, anything that messes with combat could be a good place to start. I can't use BLD but KG does with no issues. The only things I use for combat are Melee World and Unarmed Gameplay Overhaul.
2) Make sure you turn off Soldier Needs in the SS-Conq...
1) It sounds like an AI issue. Too many NPCs in one area for the game to handle, so they are just standing there in a pile. Or, too many scripts firing off at once causing the problem.
How many settlements did you build up? What starting levels did you go with? I personally had to experiment...
Yeah. I usually turn it off at my main base because it is very hard to keep that place happy. All your new recruits spawn there, so after one night it can throw all of your numbers off if 5 new bodies suddenly show up.
You can also do this in your vassals, if you're interested in letting them...
Look at Citizen Needs in the City Manager holotape. It's under Gameplay Options, Settlements, Local, I think. You need to turn that off unless you want happiness to effect your city upgrades. I think you need a happiness of 70 for the first upgrade and all their basic SS needs met, so food...
Holy cheese balls I got it working! :yahoo On a whim and since they were stuck anyway, I went ahead and installed v4.1.7 right there at that point. As soon as I loaded in they went into their scene and I got Ophelia's first quest.
So, I rolled back to before the update and I've had the same problem crop up. This time I found the guy, but he and Jammer are doing nothing but having a really intense staring contest. :lol
Totally understand that things like this happen. This is a huge mod with many working parts. I adore it! And NDCowdy is right. This is the first time I've had an issue with any update. They are usually so problem free that I don't even question updating.
Here's my save.
This is a wonderful idea! One of the main reasons I play Bethesda games is to create my own story, my own character and allow them to play out their own destiny. My characters all tend to be broken, twisted or vicious in some way and the virtual cornucopia of wonderful mods make it all possible...
Maybe the team will look into it and find an issue, so you don't have to start over. I'm OCD about saving in Bethesda games. They are just too unreliable so I save a lot. But, I still lost a ton of levels and building.
I was building a raider city plan for Sanctuary. I kept my save where...
I rolled back to the version before the update and my save to before I installed it to see if it made a difference. He is working normally now. Made it to naming the gang which I could not do after the update. I forgot about naming the gang. That was where he must have been hung up. The guy...
I tried it and it sadly did not work. There have been many raids on my main base (all Gunners) since he glitched out and he still doesn't move. I went back to the save right before the update and he is fine. The next save after the update he is glitched out.
Hi everyone,
I posted this issue on Kinggath's YouTube video about the update and he told me to come here for more in-depth help. After the patch, Jammer has gone unresponsive. I have 2 outposts: Sanctuary is my main base and I also have Tenpines Bluff. I have three vassals: Abernathy...