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I realize that this is only tangentially related to SS2,but I'm seriously jonesing for a mod,or multiple mods,that makes the Commonwealth green. It's been 210 years after nuclear Armageddon. Pripyat was made to glow in the dark thirty five years ago,and the plant life is flourishing. My...
Finally figured out the issue,and honestly,it should've been obvious. The issue was a mod that allowed custom robots to contribute to settlement happiness,for good or ill,as I was planning on turning the Red Rocket Truck Stop,which I was using as a logistics hub,into a mercantile hub,as...
As the title says. This error appeared mid-playthrough for me,after mucking with Snap'n Build,Snappy Housekit,and WRK. I added WRK first,and the error didn't happen. I added Snap'n Build (And its prerequisite) next,and didn't get the error. I added Snappy Housekit next,and didn't get the error...
As the title says,I wanna know what Settlements the community likes to use as their HQ and why. I know that Starlight Drive-In is popular,but what else is popular?
While I don't have an answer for a T4 upgrade,their food production is silly. How silly? 50% more than a vanilla Sim Settlements mud farm plot. They do need power and a significant amount of space,though. But I've managed to fit ten of those things quite comfortably on Abernathy Farm,and at...
But didn't Kinggath release a patch literally years ago that nuked the Dead Zones from orbit?
EDIT
Here's the issue in action. Level 3 Dead End Weapons,it's 1224,and here's what happens when I try to talk.
As I've noted in the post,I drop by during business hours. I intentionally don't start shopping around until 1000,and stop my shopping at 1800,a habit enforced on my by Belethor. Only the clinic's doctor consistently engages in merchant dialogue with me,and even then,it's only because he...
As the title says. I have shopkeepers at Abernathy Farm (Red Rocket's only got a Robot Workbench and crafting benches set up,while Sanctuary's only got some Radstag Cages for my Survival Mode food needs),but far,FAR more often than not,my shopkeepers refuse to barter. When I approach them during...
Dunno if it's base Sim Settlements or Conqueror that's doing it,but all residents of my settlements have R functionality to track the things they own. I'm making use of a mod that allows me to use R functionality on Automatron robots to turn them into followers that don't count against my...
Update: I have determined that,yes indeed,this is a vanilla bug. I'm unsure as to the exacting specifics,but I believe it involves AP calculations with 10 or more Agility,and bonuses from apparel,drugs,and perk effects,plus power armour use. In general,after a bit,boarding and disembarking power...
Hmm. New issue; My Happiness is locked at 62,and there's a persistent,and apparently permanent,-3 Happiness penalty for Sanctuary. Does killing Codsworth in front of your house before taking him on as a follower cause this? And how can I fix it? Because I'm willing to bet money on this scuttling...
I know for fact that plots require,among other things,a certain minimum Happiness value in order to upgrade. Assuming that every other need is met,except for Happiness,is it possible for me to tip the Happiness over the threshold by donating booze and chems for the temporary Happiness boost they...
Well,I've seen people on Steam with unmodded or minimally modded games complain of this bug,but I'll supply my load order,all the same. I'll also note that I've never had this issue with this exact set of mods in the past.
Note; I manually nuked everything relating to the Creation Club from my...
First of all; I'm posting this here,because I tend to get near-zero help on the Nexusmods forums. A crying shame.
Anyways,my issue; My AP cannot be spent. God Mode isn't on,but I can sprint for eternity (The AP gauge never appears),but conversely,and I can't turn on VAFS (Mod that provides a...
So,I took the Castle as my HQ. I then launched an assault on Warwick Homestead,presuming that it'd be an agricultural powerhouse. Nope. Commercial hub. Well,sod. So,I pull some Raiders off of the Martial Plots I had set up in the Castle,and tried to point them at Somerville Place,but that didn't...
Hoo,boy,put that load order inside a spoiler; There should be buttons for that in the text editor,and if you're handy with BBCode,then you can just do it via text.
Anyways,every single thing the community knows about the Triangles of Death is contained in the threat that I linked in my first...
I'm new to the Conqueror game,so if this question seems obvious to you,I apologize,but I feel the need to ask,regardless. I'm building Martial Plots in my HQ in order to bring up the defence score and discourage attackers. I've noticed that the Raiders assigned to these plots become Workers...
Much of Concord is outside of the primary Triangle of Death,though you might catch a bit of Abernathy Farm,on top of all of Red Rocket,from Jammer's playground hangout. What with the seeming 30+ Raiders he assembles for the first assault,that can lead to chugging all on its lonesome,especially...
The Red Rocket Truck Stop is part of a Triangle of Death,with the other two points being Sanctuary Hills and Abernathy Farm. A Triangle of Death is a formation of settlements close enough together to have the game load at least parts of at least one nearby settlement while you're in an entirely...