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  1. pra

    City Planners Desk is broken - No terminal, cannot interact with it AT ALL + My entire SS2 seems to have stopped working

    Just uploaded the patch. See if it helps. I'd still recommend testing it with a save from before you first installed the settlement mod. If you're lucky, the workbench just failed to register (workshopID = -1), but it might have registered in a "weird" state instead
  2. pra

    Patch 3.0.3 - The New Pattern is now live!

    wat? why? Such settlements cause lots of issues with SS2, it was found by investigating one of them. Another headsup: turns out, the feature where territories selfdestruct when you install a settlement in that location has some issues. Should be fixed in the next patch, retroactively, too.
  3. pra

    Public Beta 3.0.3

    If you install a mod which puts a settlement where SS2 has a territory, that territory should now also self-destruct and put that settlement in it's place into whatever empire it used to belong.
  4. pra

    Public Beta 3.0.2

    Yeah, 302a has an endless loop. Please don't use. If you made any saves in it, they are now busted. Sorry about that.
  5. pra

    Public Beta 3.0.2

    Should... however, there might be another issue in the 302a (unless it's specific to my save), up to and including an endless loop. If your papyrus.0.log is several GB large, you are probably also affected. I shouldn't have to say that, but, take these betas with a grain of salt, there might be...
  6. pra

    Public Beta 3.0.2

    yes
  7. pra

    Public Beta 3.0.2

    Beware of the data corruption autofix so far. We found a potential issue in it. Should be safe in the next beta.
  8. pra

    Hotfix 3.0.0m is available now!

    That is a sign that your LO changed. SS2 really shouldn't override Pre-War Money. But I will doublecheck once it finished downloading. Edit: no, SS2 still doesn't override Pre-War Money
  9. pra

    FO4 Unofficial Patch Question

    Suffering from the nvidia crash myself, I tried downgrading to 531.61. This seems to have worked well enough. Still had one nvidia crash after the downgrade, but only after over an hour of playing, instead of every few minutes. Links to older nvidia drivers can be found here...
  10. pra

    Would someone port a SS2 mod

    If you want explicit permission, here it is. I don't really want to mess with bethnet, and I don't have any console, so I won't do it myself.
  11. pra

    Question A Couple Questions regarding new plots

    Regarding the shelter mechanics, I don't know. AFAIK it's a very buggy system anyway and should be turned off in WSFW settings :D Regarding the snap points: You can indeed add snap points to your building's model, or spawn in objects with snap points. As mentioned above, it has been done...
  12. pra

    Public Beta 2.2.3 and Workshop Framework 2.3.0

    Not a bug in the patch, but in the document:
  13. pra

    HQ 2.0 Public Beta available now!

    Yes, that would help. But, I won't be home till Sunday. Also, while merging the code in, did you leave any log outputs in? These would also be interesting
  14. pra

    PSA - nVidia drivers newer than v442.92 will crash Fallout 4

    Happens to me as well with a GeForce RTX 2070 SUPER. Here, the symptom is CTD either right on game load, or on cell change. I think I've seen this thread before, since I do have a 442.92-desktop-win10-64bit-international-nsd-whql.exe lying around. Have also an installer for 471.11, that version...
  15. pra

    Question Making a pack from individual settlements

    Merge City Plans? I can't think of any obvious pitfalls there, so it's probably doable. Well, besides the OBVIOUS obvious one, in that you couldn't go from bunch of individual ones to the merged. So, how would you want it? Run script on city plan, select target file, and it then copies over...
  16. pra

    Today I Learned (screenshots v2)

    That's my Wasteland Gym. That one uses a different animation from the vanilla SS2 plot, here, Sebbo specifically made the camera work for the player.
  17. pra

    Suggestion Show Power Radiation

    I'd say yes. Would be the simplest way to do it.
  18. pra

    Suggestion Show Power Radiation

    So, you would need a static with a semitransparent sphere mesh. Then you go through all workshop items, and if it has the power radiation AV, spawn that thing there, and change it's scale to radiationAv * factor. Sounds technically feasible, though finding the factor might need trial&error.
  19. pra

    Eviction Tool

    Yes, I agree. I think I wanted to submit that for merge to kinggath, but forgot...
  20. pra

    Hotfix 1.1.0b

    Looks correct to me, I see 1.1.0b
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