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(A ) Equipment, Rations, Wages (ERW) as a concept made sense but its currency didn’t relate to ‘normal’ FO4 building. Too meta.
If the SS2C3 Conqueror currency will be expressed in a similar manner, consider making an outpost/vassal/settlement quest that lists the rate limiting issue as a quest...
So, I’ve looked but haven’t found an accounting of plots across the settlement.
Granted the green screen has limitations but would be helpful if we could get a break down of what plots are producing, consuming, and bottlenecked by.
there’s only so much territory on the green screen so grouping...
Hmm. Took Danse to Croup Manor (near ghoul home... if same NPC) where she’s assigned. She didn’t say anything. Perhaps I didn’t stick around her long enough.
But, yeah, conflict... some verbal, some violent. Faction set up would certainly be more complicated.
I’ve thoroughly enjoyed the SS2 added NPCs and their quests (vignettes). In the midst of the various SS2 vignettes, I took Danse to DIMA and was really disappointed with the interactions.
It’d be a fantastic bit of realism if some of the SS2 NPCs had incompatibilities (fatal and non-fatal) with...
I use it but some of the rooms are too small for full interior plot. That makes dead or deco space. A bed plot (or even 1/3 section) would do the trick.
@VetaPhoenix @msalaba
both sound really promising!
right now, playing thru SS2. slow walking it to figure out SS2, triage needed edits to my Salty Oat mod, and determine what I want to do next in terms of creating SS2 add-on
Like the indoor residential plots but sometimes it’s like Tetris trying to fit them in (meaning after much effort doesn’t work or not well). Wish there were smaller ‘bed’ plots. Enforce power req (con vs vanilla) and give tax bonus (pro vs vanilla) but with scaled down plot dynamics (small bonus...
Hmm, 4 nodes (or items):
(1) the NPC
(2) his shack plot
(3) node over back right corner of plot... a weapon shop crafting station. That’s a head scratcher for lvl 2 Basic Power Plant (by KG). I guess it’s there for the animation. There was never a dif plot or crafting station in this location...
It was an fyi. I’ve moved on. Just found an earlier save and didn’t interact with another NPC
Believe when he takes it too, the box isn’t actually removed from inventory. I was walking around heavier than expected until I figured it out
This is post 1.0.8 but not a new playthru. When interacting with the bog standard settler assigned to this plot, I got the doctor dialog options (hear anything; barter-could use supplies; not today; patch me up)
One or two nifs doesn’t seem like much but sure... KG et al have bigger fish to fry.
I’ll eventually get around to adding the metal foundations to a SS2 add-on as msalaba recommended. Just don’t have timeframe for getting around to it
Definitely something to add to to-do list.
Perhaps SS2 is maxed out from size perspective so doesn’t matter but I was (and am) offering my metal foundations to KG to add to base SS2 if interested
Not sure how much it would mess things up but wish metal (scaffolding, metal equivalent of wood platform foundation, etc) were available to select as a custom foundation.
Feel free to use and/or improve upon my Salty Oat Outfitter metal foundations