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Hello!
I'm looking at starting out with the BTK and would appreciate an invite for the discord if possible?
If you need any other info let me know (I didn't go through all 14 pages of conversation so apologies if I missed something important!)
SENT
Hey all,
I've just recently got the Builders Toolkit and caught up on KGs videos about making custom plots and I'm feeling like giving it a go.
For a starting point I want to plan out my plots in-game for a visual cue and then move over to the CK.
During this process I have begun to wonder...
That's still something I'd be interested in playing with.
But also, if you do want any writing done I'm happy to offer my time. It's what I do as a job (Content/Marketing writer) so turning my hand to something a little more creative would be fun. :)
Thanks for all the assistance there!
I don't use any texture mods (except for the Rustbelt Flora mod) but I'll mess with the shadow draw distance and see what happens.
As far as I'm aware I haven't uninstalled anything in this playthrough so fingers crossed that's not an issue.
On the tech side...
My largest settlement (Where I hit slow down) is Starlight with 20 settlers and homes/jobs for all.
The other place it hits is Sunshine Tidings where I have a lot of advanced industrial but only 12 settlers with vanilla beds.
Honestly, my PC is old and drab so it struggles sometimes anyway...
Is there a Rust Devils addon?
It would be kind of fun to have them as a playable group with some kind of operational HQ out of the Mechanists lair.
Maybe a short story about becoming "mechanist worshippers" or something.
I'd happily write some story/dialogue/quests for it but my modding skill...
Hi all!
I'm currently playing a fairly heavily modded profile of Fallout 4 using Horizon and Sim Settlements in concert with each other. I know very little in the way of how scripts actually work but here's my situation/question.
Settlements
- 6 to 12 based entirely on Sim Settlements plots...
My bad! More information would be helpful right? :)
I'm currently playing survival so the raider playthrough would be non-survival (But probably a higher difficulty/using mods that add some challenge).
I also have all the DLC and especially love Nuka-World, just never played raider with it...
Well the title says it all really.
I want to start my first ever raider play-through with conqueror and Sim Settlement addon packs that suit the style.
I have a list of QoL mods that I like to use each time but I'm looking for feedback on general mods that work well with Conqueror/Raider...
Very nice!
The aesthetic of it being just stuff pushed ashore is nicely put together and it's the first time I've seen so much junk in a settlement and not immediately wanted to clean it up. It really works with the theme!
Love this! It looks like an interactive version of the Far Harbor settlement.
Whatever happens, this will be the city plan I'd use for Nordhagen in my playthrough.
Thanks!
It's something I was going to work towards in my survival game but now I can hopefully have it as a city and let it do its thing in the background :)
I can certainly give it a go my friend.
I assume you mean for me to install it and let it build up and then spawn an attack wave to see if the defences hold up?
(Not something I've done before so let me know if there's something specific you need)
I know right?
I may try an "off the books" Nordhagen city plan but I guess for now I'll go back to shooting super mutants and annoying the Brotherhood!
Extra screenshots that didn't make the cut for the "Top 10" to show off the settlement.
Enjoy!
Communal Dining Area & Water Tank
Entrance to the Player Home
Alternative Lower Street
Upper Bar
Upper Street with "Manors"