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The thing I found annoying that others might not have a problem with was 1. that was how long it took before you could even set up your gang. 2. was that there wasn't an option to capture the gang leaders or there raiders to have them as starting slaves for your gang. Might of just been me that...
Guess I think to much lol but what about some other ideas I had
Major unique trait - artillery (boomer) : unlocks a special defence plot for outpost and defender's of there outpost are armed with heavy weapons (Ronnie shaw comes to mind)
Major trait - animal king/queen : has a small force of...
After leaving vault 111 there isn't anything really to do with it and no real reason to return there except for the cryo gun.
What if we had a slaver group that moved into the vault after you left that was associated with jammer. It would give us a new way of getting the slaver perk and could...
If you have the CC tunnel snakes content loaded it will be the cause of this issue not the Conqueror mod. I looked around and found out about this issue as it happened to me but after disabling the CC tunnel snakes the quest worked fine. can activate the content safely afterwards