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  1. Nazgul

    Old Post Performance impact with prebuilt cities

    @MrCJohn CTDs that I experienced were rare and not a recurring issue (i.e. a CTD will only happen once, after loading the game back it won't happen again), it is more so that I'd like to know if there's any benefit to having all settlements being prebuilt at start to minimize script load for the...
  2. Nazgul

    Old Post Performance impact with prebuilt cities

    @Yagisan By "extra npcs" do you mean guests, artisans and the such, or actually all extra settlers?
  3. Nazgul

    Old Post Performance impact with prebuilt cities

    This is more of a general question, so I think general section is the proper place for this thread. I recently finished a playthrough with RotC 3-in-1, where I had most of the settlements evolve to lvl 3, with a few special locations (Sanctuary, Castle, and a few other) that I developed...
  4. Nazgul

    Old Post Quality of Life suggestion pool.

    Make settlers spawned with lvl0 city be immortal until the construction/cinematic is complete. I had an issue when I started city at Hangman's Alley and all the spawned settlers came in from the alley with a Super Mutant Suicider. As the result, the lvl0 city was built, but it had 0 settlers to...
  5. Nazgul

    Bug New Update: Settlements will not upgrade past level 0.

    Maybe don't change the flair to "Resolved"? Since the issue is not resolved, but rather avoided by using a workaround.
  6. Nazgul

    Bug New Update: Settlements will not upgrade past level 0.

    Can confirm that cities won't upgrade without a leader assigned, even if that requirement is turned off. Moreover, plots won't start auto upgrading until I visit the settlement, even though everything is set to auto upgrade. Using SS 3-in-1 4.0.1 + Workshop Framework 1.1.1
  7. Nazgul

    No Response Compatible Modlist?

    BiRaitBec's list works flawlessly with 3-in-1 (even though he only suggests using SS + IR), although with maxed out texture options lvl3 cities drop fps by a ton.
  8. Nazgul

    Announcement Introducing Workshop Framework

    The description on Nexus says WF needs to to go after UFO4P, because WF overwrites workshop scipts, so I guess it does provide more efficient scripts even without Conqueror?
  9. Nazgul

    Announcement Introducing Workshop Framework

    Does SS: 3-in-1 variant benefit from this framework without Conqueror installed? I.e. does it make scripts run faster and/or more efficient? Or does this only happen with Conqueror installed?
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